Ketu's Keen Edge - AI-generated fantasy Shop

Ketu's Keen Edge

Est. 2025 Human Artificer (Smithing specialty, former guild journeyman)

Ketu's Keen Edge

Johas hums an old hammer-song while working; he'll fix any blade bought from him for free once, regardless of damage, and offers a fast-day custom cut for party...

JO

Shopkeeper

Johas Ketu, a Human Artificer (Smithing specialty, former guild journeyman) (Lvl 3)

Keeper's Species

Human

14 Weapons3 Armor6 MiscEst. 304 gp

Shop Inventory

(23)
Weapons14

A hand-forged longsword, balance adjusted to the wielder. Reliable blade, keen edge, leather-wrapped grip.

Custom fit to wielder grants advantage on one Strength (Athletics) check once per short rest to control the weapon in combat (trip/retain grip).

A nimble blade ideal for rogues and scouts. Lighter blade, quick in hand.

Edges are sharpened for piercing — once per day on a successful sneak attack, dealer may add + piercing damage (flavor: extra precise thrust).

Sturdy axe with a reinforced poll and a slightly extended haft for reach and leverage.

Balanced for throwing, returns to hand if caster or user succeeds on a Athletics check (rare; purely mechanical if DM allows).

Compact axe designed for close work or a quick thrown weapon.

Well-balanced for throwing: +1 to attack with thrown handaxe when used by someone trained on throw (flavor).

A practical spear with a steel head and a hardwood shaft wrapped at the grip. Good for infantry or hunters.

Reinforced shaft resists breaking: ignore the first failed Strength check to maintain grip or break the shaft.

A heavy, deadly blade with a razor edge and a well-balanced cross for control.

Master-ground edge: once per long rest, the wielder can declare an Overwhelm strike to deal +2 damage and force a target to make a Strength save or be knocked prone (DM discretion).

A carefully-laminated longbow with excellent draw and resilient stringing. Ideal for ranged adventurers.

Even-draw: first attack each combat ignores half cover (flavor for skilled shot).

A shorter bow with a quick draw, good for mobile archers and riders.

Lightweight: reduces penalty for firing while prone or from cramped positions (flavor only).

A small but deadly dagger. Johas' edges hold well and he can add a serrated back edge on request.

Concealable: crafted thin to better hide in clothing (DM discretion for Sleight of Hand advantage).

A slender rapier with a precise point and a protective swept hilt, excellent for finesse combatants.

Finesse-trained: Johas files the point for delicate thrusts—once per short rest the wielder can add +2 to a Dexterity (Sleight of Hand) or saving throw involving precision with the weapon (flavor).

Simple, durable staff for monks, travelers, or as a practice weapon.

Iron caps protect the ends from splitting; chance to ignore a weapon-damaging effect once per day.

A utility halberd head mounted on a strong shaft; versatile in formation or solo combat.

Hooking blade: once per short rest, successfully hitting with the halberd can assist in dragging or disarming a small target (Athletics contest).

Simple javelins balanced for throwing or spearwork. Sold in a set of three.

Durable tips resist bending; once per day a javelin will not break on a natural 1 (flavor).

Johas' signature short blade — a step up from a common shortsword but more affordable than a fine weapon. Best balance for new adventurers.

Forged with a tiny groove that improves balance: once per day reroll a missed attack (must take new result).
Armor3

A standard heater shield with a steel rim to prevent splitting and a leather arm strap.

AC +2Reinforced rim reduces chance of shield break; Johas offers free repair on first damage.

Light armor, good protection with full mobility; seams reinforced to last in the wild.

AC +12Reinforced seams grant advantage on checks to avoid tearing in rugged environments (DM calls).

Basic leather armor, affordable and serviceable for low-level adventurers.

AC +11
Miscellaneous6

A dual-grit whetstone for field and workshop sharpening.

Using it grants a +1 temporary bonus on the first attack roll with the sharpened weapon that day (DM discretion).

A bundle of wooden-shafted arrows with iron heads. Serviceable for practice and hunts.

A durable scabbard with studs to deflect wear and a hood to keep moisture out.

Hidden compartment for small trinket (fits up to coin pouch).

Tools and parts for battlefield repairs: rivets, leather patches, hammer, small anvil piece.

Allows on-the-spot repairs: restore a weapon or shield to half durability after a short work period (narrative mechanics).

A simple name or symbol etched into blade or hilt; deeper or ornate designs cost more.

Purely cosmetic but can be used as a plot hook if unique marks are required.

A small, nicely polished knife perfect for campsite chores or simple cutting tasks.

None; carried as a practical tool.
JO

Johas Ketu

HumanArtificer (Smithing specialty, former guild journeyman)Lvl 3

Shop Atmosphere

Johas hums an old hammer-song while working; he'll fix any blade bought from him for free once, regardless of damage, and offers a fast-day custom cut for party members (same-day blades at slight quality trade-off). He dislikes flashy gemstones on weapons and will lightly scold customers who ask for impractical adornments.
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