The Ember Anvil

Est. 2025 Human Artisan (Blacksmith)

The Ember Anvil

The Ember Anvil sits on a cobblestone alley off the market square; the shopfront is blackened from years of smoke and the sign is a hammered iron anvil with a f...

BR

Shopkeeper

Bram Helms, a Human Artisan (Blacksmith) (Lvl 3)

Keeper's Species

Human

9 Weapons4 Armor8 Misc1 PotionsEst. 807 gp

Shop Inventory

(22)
Weapons9

A well-forged steel dagger with a leather-wrapped hilt. Balanced for throwing or close work.

Well-balanced; slight fuller to reduce weight

A civilian-quality shortsword. Light and reliable; favored by guards and messengers.

A sturdy longsword with a tempered blade. Practical for militia and travelling knights.

A single-handed axe useful in battle or for chopping wood in camp.

Can be thrown (range 20/60 ft)

A simple but dependable spear. Good for formation fighting or hunting.

Versatile throwing option

A hand-held crossbow for reliable ranged damage. Bram keeps a few serviced and ready.

Requires loading; bolt-compatible

A simple wooden shortbow, strung and ready. Light and favored by scouts.

A well-sanded wooden staff reinforced with iron bands where it meets the ground.

Can be used two-handed for

A finely tempered shortsword blessed in a modest ritual. The blade hums faintly when drawn.

Atk Magical +1 to attack and damage; treated to resist rust and dulling
Armor4

A round wooden shield with a metal rim. Painted with simple heraldry upon request.

AC +2

Soft leather armor treated with oil to resist rain and wear.

AC +11Treated to resist rot for a season

Studded leather with hammered metal nodes riveted into the hide for extra protection.

AC +12

Interlocking iron rings providing solid protection. Heavier and noisier than leather.

AC +16
Miscellaneous8

Hammer, tongs, vices, files, small anvils and assorted forge devices in a leather roll.

A heavy hammer for shaping metal. Bram's favored pattern is duplicated here.

Heat-resistant iron tongs for handling hot metal.

Forged shoes for a horse's hooves; Bram can size and set them while you wait.

Rust-resistant finish available

A solid bar of smelted iron ready for forging into tools or weapons.

A fine whetstone in a leather holder for keeping blades sharp.

A sack of good furnace coal for small forges; used fuel at Bram's station.

A small wooden box packed with iron nails for general repair work.

Potions1

A glass vial containing a ruby-red liquid. Heals minor wounds when drunk.

Heal 7 HP
BR

Bram Helms

HumanArtisan (Blacksmith)Lvl 3

Shop Atmosphere

The Ember Anvil sits on a cobblestone alley off the market square; the shopfront is blackened from years of smoke and the sign is a hammered iron anvil with a faintly carved ember motif. Inside the air is warm and smells of coal and oil. Bram Helms, a broad-shouldered human with a soot-smeared apron and a scar along his forearm, runs the place. He is talkative and practical — quick to offer a repair for a coin or a story for a pint. Bram whistles sea shanties while he works (he once apprenticed in a river town) and keeps a grizzled grey tomcat, Sparks, who sleeps atop a pile of spare leather. He offers basic sharpening and minor repairs on the spot (typically 1 sp–2 sp), will re-forge simple items for a modest fee, and takes custom commissions (extra time and price). Bram prefers fairness over profit and often gives a small discount to local militia and adventurers heading out on short jobs. He also hangs a few odd items from the rafters — a rusted helmet, a child's wooden sword, and a plaque listing people who owe him coin — and will barter repairs for food or favors in a pinch.
Visual sheet

Turn The Ember Anvil into a sheet

A high-res, share-ready sheet you can post or print.