Stoneforge Ironworks

Est. 2025 Dwarf Artificer

Stoneforge Ironworks

The shop smells of coal, oil and hot metal. Hilda is almost always found hammering a piece of metal while humming an old dwarven tune; she offers a mug of black...

HI

Shopkeeper

Hilda Stoneforge, a Dwarf Artificer (Lvl 6)

Keeper's Species

Dwarf

6 Weapons7 Armor6 MiscEst. 13.8k gp

Shop Inventory

(19)
Weapons6

A military-grade, well-balanced steel longsword. Reliable and true.

Single-headed axe favored by frontier guards and woodwardens.

Solid-headed hammer; excellent against armored foes.

A steel longsword traced with thin veins of mithral-bright metal. Clearly enchanted.

Atk +1 to attack and damage rolls.

Short blade whose edge holds a warm glow. Favored as a backup weapon for adventurers.

Atk On a hit, deals an additional fire damage once per turn.

A heavy greataxe with veins of glasslike material that shimmer with inner heat.

Atk On a hit, deals an extra fire damage. Once per day the wielder may cause the head to flare, granting +2 damage on one attack and shedding bright light for 1 minute ( save to avoid catching flammable material).
Armor7

Wooden shield rimmed in iron. Reliable protection for infantry.

AC +2

A finely struck shield with a faint runic sheen. Grants extra protection.

AC +3+1 to AC (magical).

Light/medium hybrid armor of interlinked rings; favored by scouts who expect danger.

AC +13

Padded leather reinforced with metal studs. Excellent for rogues and rangers.

AC +12

Heavy mail of interlocking rings riveted to leather backing. Good protection for foot soldiers.

AC +16

Hefty, hammered plates with leather stratification—highly protective without the weight of full plate.

AC +15

A nicely embossed breastplate warmed by embedded runes; offers slightly improved defense.

AC +15+1 to AC while worn (magical).
Miscellaneous6

Simple iron-headed arrows for shortbows and longbows.

A kit with hammers, tongs, anvils' small bits and calipers—everything a smith needs for the workshop.

A small stone used to keep blades keen between professional sharpenings.

A thorough sharpening and balance check, completed before the end of the day.

Dents hammered out, rivets reseated, leather recoated—small repairs completed within 1-2 days.

Personalized emblems, crests or runes worked into armor or weapons.

Purely cosmetic unless combined with magical work.
HI

Hilda Stoneforge

DwarfArtificerLvl 6

Shop Atmosphere

The shop smells of coal, oil and hot metal. Hilda is almost always found hammering a piece of metal while humming an old dwarven tune; she offers a mug of black tea to anyone willing to listen to her stories of 'the one that survived the forge'. She collects broken small keys and keeps them in a wooden jar behind the counter—customers say she can make a key for anything (for a price). Hilda will haggle lightly with adventurers who can show proof of recent deeds (battle scars, monster teeth), but she refuses to sell certain fiery items to customers who refuse to swear they won't use them for arson. If a PC brings her an unusual metal or magical residue, she'll offer either a modest reward or a trade in services rather than straight coin.
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