The Salty Ledger

Est. 2025 Human Rogue (Swashbuckler-born, retired pirate)

The Salty Ledger

The Salty Ledger smells of tar, citrus, and old rum. Mira greets regulars with a bawdy sea shanty and offers a small mug of spiced rum if you linger for stories...

MI

Shopkeeper

Mira "Black Flag" Gales, a Human Rogue (Swashbuckler-born, retired pirate) (Lvl 6)

Keeper's Species

Human

5 Weapons1 Armor12 Misc4 Misc2 PotionsEst. 2.5k gp

Shop Inventory

(24)
Weapons5

A short, curved blade favored for close-quarters and boarding actions. Balanced for quick slashes.

Light, finesse-like handling for quick strikes; easily sheathed at the hip.

A dark-hilted cutlass with a carved wave motif. The steel has a faint shimmer in moonlight.

Atk Grants +1 to attack and damage while attuned. While drawn in social intimidation, the wielder gains a small presence boost (DM fiat; usually used for roleplay advantage).

A long tapered pole with a barbed head, designed to keep boarders at bay or hook rigging.

Extended reach for taking space on a pitched deck.

A short, reliable knife — useful for cutting lines, food prep, or a last-resort fight.

Can be thrown (range 20/60 ft).

A basic deck-friendly crossbow. Heavy bolts pack a punch but reloading takes a moment.

Uses bolts; has longer range than thrown weapons but slower rate of fire.
Armor1

Well-treated leather with small metal studs. Designed to resist salt and light bludgeoning.

AC +12Oil-treated to repel rain and sea spray for extended wear.
Miscellaneous12

A hooded cloak treated with wax and pitch. Keeps the wearer drier in driving spray.

Repels light rain and spray; dries faster than ordinary cloth.

Standard rope for rigging, hauling, and improvising ladders or traps.

Three-pronged iron hook with a reinforced ring for tying to rope.

Useful for boarding, scaling, or securing lines.

Simple wood torches soaked in resin; bright and reliable for short durations.

Provides light; can be used to light rope or incendiary charges in a pinch.

Dry, shelf-stable rations common aboard merchant and pirate vessels.

Leather waterskin sealed against seawater contamination; holds about 4 pints.

Insulated to slow warming in tropical heat.

A fine single-lens spyglass for spotting ships and hazards at sea from afar.

Provides magnified vision for distant observation; very useful for navigation and scouting.

A viscous, jet-black ink prized by smugglers for obscuring lantern light and by alchemists.

Can be used to create a 5 ft. cloud of black in confined spaces (DM adjudicates exact effect).

A small barrel of salted, preserved fish — cheap protein for a week at sea.

A polished brass coin stamped with a curling wave. Sold as a sailor's lucky charm.

Once per day, the holder may declare a single reroll on a Dexterity (Acrobatics) or Wisdom (Perception) check. The new roll must be taken.

A compact flare that arcs upward and produces bright colored light and smoke for signaling.

When lit and launched, produces bright light for 1 mile and a column of colored smoke visible at sea for several minutes.

A practical leather belt with loops for tools, small knives, and a bottle.

Keeps small tools organized; quick access reduces time to draw common items.
Miscellaneous4

A modest kit containing pitons, boots-friendly grips, and basic harnessing gear.

Improves safety when climbing; includes instructions by an old sailor.

A stout brass compass, balanced for sea travel and kept in a moisture-proof case.

Reliable directional readings; recommended for small craft without a navigator.

Used to take celestial bearings when on open water — an indispensable navigator's tool.

Requires training to use effectively; included instruction notes from an old captain.

A small supply kit for patching sail or hull damage in a pinch.

Grants advantage on a single survival/repair check to keep a small boat afloat temporarily (DM adjudicates).
Potions2

A bubbly crimson draught that knit wounds closed on contact.

Heal 7 HPConsumable: Heals HP (average 7) when drunk.

A silvery-blue potion that fills the lungs with breathable bubbles for a time.

Grants the drinker the ability to breathe underwater for 1 hour (magic effect).
MI

Mira "Black Flag" Gales

HumanRogue (Swashbuckler-born, retired pirate)Lvl 6

Shop Atmosphere

The Salty Ledger smells of tar, citrus, and old rum. Mira greets regulars with a bawdy sea shanty and offers a small mug of spiced rum if you linger for stories. She prices favors as much as goods — a favor from her network of ex-pirates can be bartered for rare wares. She marks certain items with a tiny black flag (her shorthand) when she thinks they'll sell quickly to fortune-seekers. Mira hates paperwork and will haggle using ship-related metaphors ("That'll cost you a day's rations and a watch in the lee"). She keeps a battered plank by the counter where customers can nail notes, bounties, or crew wanted-posts for the harbor.
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