Fizz & Flask Apothecary
Est. 2025 • Rock Gnome Artificer (Alchemist)
Fizz & Flask Apothecary
Mirabel whistles tunelessly while she works and keeps a ledger where she rates customers' stories — brave deeds earn small discounts. She never refuses a sample...
Shopkeeper
Mirabel "Fizz" Tonnor, a Rock Gnome Artificer (Alchemist) (Lvl 6)
Keeper's Species
Rock Gnome
Shop Inventory
(17)A ruby-red vial that mends flesh and knits torn muscle. The shop keeps a steady supply for common bruises and quick battlefield patching.
A deeper garnet liquid in a squat bottle; used for more serious wounds or after a tough skirmish.
A viscous, shimmering bottle marked with a silver band — reserved for grave injuries and emergencies.
A bitter-tasting liquid that steadies the stomach and wards off toxins for an hour.
A sticky green draught that stiffens the muscles and furthers grip for an hour.
A smoky amber vial that tastes faintly of cinnamon. It dulls the burn and steadies the lungs.
A bright, effervescent draught that clears fever and fatigue. Favored by endurance trainers and exhausted nobles alike.
A faintly opalescent flask; drinking it renders the imbiber invisible for a short time.
A silvery-blue potion brewed from rare marsh herbs. Calms aggressive animals for a short time.
A sealed glass bulb filled with a sticky, volatile compound. Toss to splash and ignite flammable targets.
A pale golden droplet that, when smeared on skin or clothing, sheds light.
A cloth bundle of crushed herbs and salves. Slows bleeding and eases pain.
A small, clear vial with cork. Useful for carrying samples, potions, or mixing simple brews.
A portable satchel with mortar & pestle, glassware, tongs, and common reagents for brewing common potions and tinctures.
Just-clean water in a corked bottle — useful for diluting or cleaning glassware.
A small flask that emits a thick choking smoke when uncorked; good for escapes and distractions.
A buff-colored salve intended to hasten the closing of minor wounds and mend torn leather.
Mirabel "Fizz" Tonnor
Shop Atmosphere
“Mirabel whistles tunelessly while she works and keeps a ledger where she rates customers' stories — brave deeds earn small discounts. She never refuses a sample (one sip max) but will lecture you on proper flask-cleaning if you spill. The shop smells of citrus, wintergreen, and a faint ozone tang from experimental batches. She offers a 'bindery day' once a week: trade a rare reagent or tale of a new monster for a 25% commission-free crafting session in her back lab.”
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