The Rusted Bastion Armory

Est. 2025 Hill Dwarf Fighter (Armorer)

The Rusted Bastion Armory

Borin speaks in smithing metaphors and keeps a battered warbanner behind the counter. The armory smells of oil, hot metal and pine tar; a small anvil and whetst...

BO

Shopkeeper

Borin Anvilhand, a Hill Dwarf Fighter (Armorer) (Lvl 4)

Keeper's Species

Hill Dwarf

10 Weapons11 Misc4 Armor1 PotionsEst. 10.9k gp

Shop Inventory

(26)
Weapons10

A simple steel dagger, balanced for throwing or melee. Common choice for scouts and rogues.

Finesse, light, thrown (20/60 ft)

Light, reliable blade favored for quick strikes and tight quarters.

Finesse, light

Versatile blade: one hand for defense, two for heavier blows.

Versatile

Massive two-handed sword for delivering brutal strikes.

Heavy, two-handed

Compact axe that doubles as a throwable weapon.

Thrown (20/60 ft)

Simple pole weapon, useful for melee or throwing; versatile in skilled hands.

Thrown (20/60 ft), versatile

Light throwing spear; cheap and expendable.

Thrown (30/120 ft)

A compact bow suitable for woodland ambushes and smaller-statured archers.

Two-handed, ammunition used (range 80/320 ft)

Powerful bow favored by rangers and trained archers for long-range shots.

Heavy, two-handed (range 150/600 ft)

Easy-to-use crossbow with decent stopping power; requires bolts.

Loading (one shot per action unless reloaded), range 80/320 ft
Miscellaneous11

Standard wooden arrows, iron heads, fletching intact.

Bolts sized for light and heavy crossbows; hardened tips.

Small lead stones for slings; cheap and easy to carry.

Sturdy canvas and leather pack for adventuring gear.

Common rope, reliable for climbing and hauling.

A length of wood wrapped with oily cloth; burns for an hour.

Provides bright light in a 20-foot radius and dim light for an additional 20 feet

Treated hide waterskin with a cork stopper.

Simple padded roll for sleeping outdoors.

A small stone used to restore an edge to blades and some tools.

Sharpening a weapon grants +1 to attack rolls for the first combat (DM discretion)

A small glass vial of lamp oil or lubricant.

Can ignite to create fire (burns for 2 rounds) or be used as lubricant

Borin offers on-site repairs, re-riveting, resizing leather, and overall maintenance.

Turnaround varies by workload; urgent repairs take priority for extra fee
Armor4

Light armor made of boiled leather; good for stealthy characters.

AC +11Light armor: AC = 11 + Dex modifier

Leather reinforced with metal studs for better protection without sacrificing mobility.

AC +12Light armor: AC = 12 + Dex modifier

Interlinked rings of iron for solid protection; heavy and noisy.

AC +16Heavy armor: AC = 16; requires Strength 13; disadvantage on Stealth checks

Round iron-bound wooden shield: gains the wielder extra protection.

AC +2+2 to AC while wielding
Potions1

A squat vial of red liquid that mends flesh when drunk.

Heal 7 HPRestores HP on use (healingAmount listed as average)
BO

Borin Anvilhand

Hill DwarfFighter (Armorer)Lvl 4

Shop Atmosphere

Borin speaks in smithing metaphors and keeps a battered warbanner behind the counter. The armory smells of oil, hot metal and pine tar; a small anvil and whetstone stand where patrons can test blades. Borin will bargain for bulk buys (arrows, bolts, or torches) and offers a free sharpening on any weapon purchased in-store. He dislikes flashy gilding and often refuses to stock anything he calls 'fool's silver'. If you leave a weapon overnight for repair, he'll hang a scrap of red cloth on the pegboard as a notice.
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