Thistle's Vials and Sundries

Est. 2025 Rock Gnome Artificer

Thistle's Vials and Sundries

Shop is filled with labeled rows of tiny bottles arranged by color rather than effect. The shop cat is a clockwork construct that rings a tiny bell when a custo...

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Shopkeeper

Seraphine Thistle, a Rock Gnome Artificer (Lvl 6)

Keeper's Species

Rock Gnome

13 Potions4 MiscEst. 8.6k gp

Shop Inventory

(17)
Potions13

The classic red healing potion. Reliable, inexpensive, and a staple of any adventurer's belt.

Heal 7 HPWhen drunk, instantly restores hit points equal to

A stronger healing brew favored for when skirmishes go poorly.

Heal 14 HPWhen drunk, restores hit points

A potent restorative for serious injuries; uncommon in small towns.

Heal 26 HPWhen drunk, restores hit points

The most powerful common healing elixir available on the open market.

Heal 45 HPWhen drunk, restores hit points

A layered potion that makes steep cliffs and slick walls much easier to overcome.

Grants a climbing speed equal to your walking speed for 1 hour and advantage on Strength (Athletics) checks to climb

Once drunk, the user can huff a gout of flame several times; useful for dealing with clustered foes or igniting obstacles.

For up to 1 hour the drinker can, as a bonus action, exhale fire ( fire damage, Dexterity save for half). Usable up to three times; effect ends after three uses or 1 hour

Makes the drinker able to breathe underwater for an hour; prized for shipboard expeditions and submerged ruins.

Grants the effect of the Water Breathing spell for 1 hour

A clear, almost weightless potion that grants invisibility for infiltration or escape.

Drinker becomes invisible for up to 1 hour. Effect ends if the drinker attacks or casts a spell

A short but powerful rush of speed and reflexes; ideal for clutch moments in combat.

Grants the effect of the Haste spell for 1 minute (no concentration required)

An inspiring blue potion that steadies nerves and blesses the fortunate drinker.

For 1 hour, grants 10 temporary hit points and the effect of the Bless spell (no concentration required)

A soot-scented vial used to protect against lava, dragon breath, or fiery traps.

Grants resistance to fire damage for 1 hour

A feather-light potion that lifts the imbiber off the ground for a limited time.

Grants a flying speed equal to your walking speed for 1 hour; drinker can hover

A vial of softly glowing liquid favored by scouts and night watchmen.

When uncorked and poured, creates a ball of warm light (equivalent to the Light cantrip) that lasts 8 hours and can be placed on an object or worn
Miscellaneous4

A sticky, incendiary flask used to set foes or objects ablaze. Handle with care.

Thrown as an improvised ranged attack (up to 20 feet). On a hit, target catches fire and takes fire damage at the start of each of its turns until the flames are put out ( Dexterity check or douse with water).

A bitter tonic that wards off the worst venoms.

When consumed, grants advantage on saving throws against poison for 1 hour

Alchemist's supplies. Useful for crafting or identifying reagents and concoctions.

Used to prepare mundane alchemical items (acid, oil, small explosives) and to aid in identifying potions or toxins

A small pack of glass bottles for carrying custom brews and samples.

Basic storage for potions and reagents; fragile but handy
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Seraphine Thistle

Rock GnomeArtificerLvl 6

Shop Atmosphere

Shop is filled with labeled rows of tiny bottles arranged by color rather than effect. The shop cat is a clockwork construct that rings a tiny bell when a customer argues over price. Seraphine offers a "first aid" discount for parties who bring used empty vials back for recycling and is prone to humming while mixing. She will barter obscure reagents for information about rare plants or recent monster sightings.
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