The Gilded Needle: Courtly Tailors

Est. 2025 Half-Elf Artificer

The Gilded Needle: Courtly Tailors

The shop smells of orange blossom and starched lavender. Mannequins wear tiny signets that mark when they were last measured. The proprietor insists on measurin...

EL

Shopkeeper

Elyndra Vaelorian, a Half-Elf Artificer (Lvl 12)

Keeper's Species

Half-Elf

10 Armor8 Misc1 PotionsEst. 545k gp

Shop Inventory

(19)
Armor10

A shimmering, rune-stitched robe woven for the highest spellcasters. Its fabric looks impossibly fine and seems to hum with protective wards.

If you aren't wearing armor, your base AC is 15 + your Dexterity modifier. Advantage on saving throws against spells and magical effects. Your spell save DC and spell attack bonus each increase by 2. Color corresponds to the robe's intended alignment.

A riotous robe of prismatic threads that can confound and bedazzle onlookers with a pulse of light and color.

Spend 1 charge as an action to display dazzling, shifting colors until the end of your next turn. While active, creatures that can see you have disadvantage on attack rolls; creatures in the bright light must make a Wisdom save or be stunned.

A hand-stitched black cloak with a thin silver border. Common among courtiers who want subtle protection.

AC +1 bonus to Armor Class and to saving throws while you wear this cloak.

A cloak woven to blur and misplace the wearer, edges seeming to ripple when looked at directly.

While worn, projects an illusion that causes attacking creatures to have disadvantage on attack rolls against you. The effect is suppressed until the start of your next turn if you take damage.

Soft-soled boots made from moon-leather that render footsteps near-silent.

While worn, the boots grant advantage on Dexterity (Stealth) checks.

A pair of finely made boots that feel lighter than air and spring with sudden speed.

While you wear these boots, you can use a bonus action to double your walking speed and gain advantage on Dexterity saving throws; effect ends after a minute and can be used once per short rest.

Delicate-looking wrist bracers forged from woven mithril threads, finished with mother-of-pearl.

AC +2While wearing no armor and not using a shield, you gain a bonus to AC.

A utilitarian robe with sewn-on patches that hide unexpected surprises: ladders, rope, or a blanket, ready for sudden service.

Contains adhesive patches that can become mundane objects at the user's command, useful for improvisation and travel.

An embroidered mantle shot through with bullion thread and the sigil of a long line of ceremonial tailors. Worn by envoys and those seeking favor.

While worn, grants a bonus to Charisma checks for Persuasion and Performance. Once per long rest, you may reroll a failed Persuasion or Performance check and must take the second result.

A translucent veil woven from a strange, whispering silk. It hides more than faces.

Grants advantage on Deception and Performance checks to conceal identity or assume another persona. Once per day the wearer can cast nondetection on themselves.
Miscellaneous8

A pale, almost translucent cloak with a dark interior. When worn, it slips from sight like a dropped thought.

Pull the hood up as an action to become invisible. Invisibility lasts up to a total of 2 hours; cloak regains duration over long periods of disuse as described in the DMG.

A flamboyant cape trimmed in red and gold, favored by daring couriers and theatrical nobles.

Once per day, allows the wearer to cast Dimension Door. When used, the cape twirls and produces a faint brimstone-scented puff of smoke.

A stylish cap of midnight velvet that seems to take the shape the wearer most needs.

The wearer can cast disguise self at will.

Soft leather gloves embroidered with near-invisible silver filigree, prized by court spies.

While worn, grants a bonus to Sleight of Hand checks and Dexterity checks made to pick locks. Gloves become invisible when worn.

A delicate silk signet favored by minor courtiers when calling in favors or scheduling private audiences.

A linen signet embroidered with a tiny silver thread. While displayed on a letter or worn visibly in court, grants a bonus to Persuasion checks made to secure an audience with a noble or court official once per day.

A gleaming silver needle set in an onyx handle. It always returns to its tailor in the morning.

A masterwork needle that casts mending at will. Once per day as part of a short ritual, it can repair a nonmagical garment to pristine condition instantaneously.

Assortment of high-quality tailoring supplies and court trimmings, useful for crafting, repairs, and noble commissions.

Fine bolts of court silk, spool of gilded thread, sets of royal sewing needles, travel patterns, and embroidered trim. Sold by the bolt or by the sash.

Commissioned services for suits of state, court dresses, and parade uniforms. Lead time and fees depend on complexity and enchantments.

Court alteration and tailoring service. Fittings, resizings, enchantment-synchronization, and ceremonial embellishment. Enchantment attunement assistance available for an extra fee.
Potions1

A small charm of braided silk and iron thread, sold in a stitched velvet pouch. Intended as field repairs and quick comfort.

Heal 10 HPSewn charm that, when pinned to clothing, stabilizes and grants the wearer temporary stitches of warding that grant 10 temporary hit points for 1 hour.
EL

Elyndra Vaelorian

Half-ElfArtificerLvl 12

Shop Atmosphere

The shop smells of orange blossom and starched lavender. Mannequins wear tiny signets that mark when they were last measured. The proprietor insists on measuring customers twice and always offers a cup of sugared tea while you consider the cut.
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