Ironhand Forge & Armory

Est. 2025 Dwarf Fighter (Blacksmith)

Ironhand Forge & Armory

Brom hums old dwarven forging songs as he works and will test a new customer's grip before speaking price. He insists on measuring hands personally for any hilt...

BR

Shopkeeper

Brom Ironhand, a Dwarf Fighter (Blacksmith) (Lvl 6)

Keeper's Species

Dwarf

7 Weapons6 Armor2 Potions6 MiscEst. 17k gp

Shop Inventory

(21)
Weapons7

A well-balanced steel longsword, battle-ready and reliable.

A nimble blade favored by scouts and rogues.

A heavy two-handed blade. Brutal and straightforward.

A finely made longsword (masterwork): better balance and craftsmanship (+1 to attack rolls for weapons when masterwork in Pathfinder).

Atk Masterwork quality: +1 to attack rolls (required for magical enhancement).

A simple magical enhancement: a +1 enchantment forged into a longsword.

Atk Enhancement bonus +1 to attack and damage.

A +1 longsword imbued with the flaming property (adds fire damage). Considered a +2 effective weapon.

Atk Flaming: deals extra fire damage on a successful hit.

A heavy waraxe favored by dwarven fighters; balanced for chopping and durability.

Exceptional toughness; favored by clans for reliability.
Armor6

Sturdy scaled armor offering decent protection for the price.

AC +4

Flexible chain designed to balance mobility and defense.

AC +4

Better crafted chain shirt granting improved comfort and fit; required base for magical enhancement.

AC +4Masterwork: lower chance of failures in joints and slightly improved fit.

A chainmail with a +1 enhancement, offering an easy magical boost to AC.

AC +5Enhancement bonus +1 to armor AC (applies to armor bonus).

A small, reinforced shield providing modest protection and a quick parry.

AC +1Masterwork buckler: required for magical enchantments on shields.

A chain shirt woven from mithral threads — lighter, less restrictive, and favored by mobile warriors.

AC +4Treats as one category lighter for movement and dex limits; reduces arcane spell failure chance.
Potions2

A vial of restorative liquid that heals moderate wounds when imbibed.

Heal 2 HPRestores hit points (standard Cure Moderate Wounds effect for CL4).

A small potion that heals minor injuries instantly.

Heal 1 HPRestores hit points.
Miscellaneous6

Tongs, hammers, files and a small anvil used to repair and fashion metal gear.

Grants a +2 circumstance bonus to Craft (blacksmithing) checks when used.

A bundle of twenty standard iron-headed arrows.

Short iron spikes for barricades or traps, sold in sets of ten.

Minor reinforcement and repairs to a shield—dents hammered out, straps replaced.

Restores up to 2 points of worn properties (narrative; DM adjudicates).

A small amulet with a single smith's rune. Once per day, grants +1 to a Craft(blacksmithing) or Strength-based check for 1 minute.

Usable once per day; adds +1 competence bonus to one crafting or Strength check for 1 minute.

A gritty alchemical compound that, when applied and hammered, accelerates metal repair (consumed on use).

Grants +4 circumstance bonus to a single Craft(armorsmith) check when repairing or reforging (consumed).
BR

Brom Ironhand

DwarfFighter (Blacksmith)Lvl 6

Shop Atmosphere

Brom hums old dwarven forging songs as he works and will test a new customer's grip before speaking price. He insists on measuring hands personally for any hilt or haft work, and offers a free mug of bitter ironroot ale to everyone who buys masterwork or magical arms. He dislikes ill-fitting orders and will loudly lecture any customer who brings him 'elven fancy' to fix without proper coin.
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