Fellmantle's Sundries & Provisions

Est. 2025 Human Rogue (ret.) / Trader

Fellmantle's Sundries & Provisions

Mara insists on bargaining with a story in return for a discount — a joke, a rumor, or a short tale about the road. She keeps a cat named Soot in a battered lea...

MA

Shopkeeper

Mara Fellmantle, a Human Rogue (ret.) / Trader (Lvl 4)

Keeper's Species

Human

12 Misc3 Potions2 Weapons1 ArmorEst. 2k gp

Shop Inventory

(18)
Miscellaneous12

Sturdy hempen rope, good for climbing, tying, or rigging. Not ideal for prolonged exposure to moisture.

A simple roll of padded canvas and fur. Keeps the sleeper marginally warmer and more comfortable than the bare ground.

Preserved food for a single person for one day. Keeps morale and basic nutrition while on the road.

A treated leather waterskin. Holds about 4 pints of liquid.

Flint, firesteel, and tinder in a small wooden box. Enough to start a few fires.

A wooden torch that burns for about an hour, providing bright light in a 20-foot radius.

Provides bright light for 20 ft, dim for +20 ft

Bandages, salves, and splints for treating wounds. Allows a user to stabilize a creature without a Medicine check.

Stabilize without check; uses 10 uses

A metal rod that emits light like a torch without consuming fuel. Warm to the touch but not hot enough to harm.

Emits bright light in 20 ft and dim for 20 ft more; never consumes fuel

Useful for signaling, scouting around corners, or examining small spaces.

A hand-drawn map of the county and nearby minor roads. Contains taverns, tolls, and merchant waypoints; not perfectly up to date.

A small artisan's kit for manipulating typical locks. Popular with scouts and less scrupulous customers alike.

Grant advantage on one Thieves' Tools check if allowed by DM (tool proficiency still required)

A theatrical cloak that can billow dramatically on command. Mostly used for flair, but occasionally useful for distraction.

Can billow as a bonus action (cosmetic); useable by performers and theatrically inclined PCs
Potions3

A bitter vial that grants advantage on saving throws against poison for 1 hour.

Advantage on poison saves for 1 hour

A small vial of red liquid that mends minor wounds when imbibed.

Heal 8 HPHeals HP (standard potion of healing)

A potent restorative elixir, favored by front-line fighters in a tight spot.

Heal 14 HPHeals HP (potion of greater healing)
Weapons2

A sticky, volatile mixture in a breakable container. Throwing it causes fire damage to the target and possible ongoing burn.

On hit, deals fire; target may take additional ongoing fire damage if unattended

A well-balanced longsword with a faintly gleaming edge. Mara acquired it from a soldier who wanted quick coin.

Atk +1 to attack and damage rolls
Armor1

A heavy wool cloak lined with fur. Grants comfort and a modest resistance to cold conditions.

Advantage on saving throws against environmental cold (DM rulings)
MA

Mara Fellmantle

HumanRogue (ret.) / TraderLvl 4

Shop Atmosphere

Mara insists on bargaining with a story in return for a discount — a joke, a rumor, or a short tale about the road. She keeps a cat named Soot in a battered leather pouch behind the counter and will not sell any item that Soot deems 'suspicious' (Soot will stare and occasionally bat at the item). Mara keeps a ledger under the floorboard and will haggle more for items she recognizes as useful to scouts or rangers.
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