Vey's Vault of Veils

Est. 2026 Half-Elf Wizard

Vey's Vault of Veils

The shop is layered into a vertical series of glass-floored alcoves. Each alcove hums at a slightly different frequency and is labeled by temperament rather tha...

MA

Shopkeeper

Madame Selathra Vey, a Half-Elf Wizard (Lvl 20)

Keeper's Species

Half-Elf

3 Armor16 Misc4 Weapons1 PotionsEst. 1418.2k gp

Shop Inventory

(24)
Armor3

A legendary, rune-stitched robe tailored to alignment. Favored by archmages for its defensive and spell-boosting properties.

AC +15Improves spellcasting potency and survivability; cannot attune if robe alignment mismatches wearer.

A dark cloak woven from threads that swallow light. It hangs like a shadow and is chill to the touch.

Complete invisibility while hood is drawn; useful for infiltration or escape—rarely allowed in civilized markets without identification.

Boots of supple leather threaded with silver; they leave no print and quicken the step.

Grants the effect of the Speed spell once per activation and increased movement while active.
Miscellaneous16

A heavy braided belt set with storm-giant runes. When attuned it sets the wearer's Strength to storm-giant levels.

Transforms physical might; breaks if Strength already higher or equal; various giant-themed appearances.

A handful of polished, faintly glowing stones; each orbits the attuned wearer's head and grants a specific benefit.

Examples stocked: +2 to saving throws (purple prism), sustenance, Strength boost, insight. Each stone's effect and rarity vary.

A band of burnished silver engraved with a tiny mirrored sigil. Worn by duelists and archmages to blunt enemy casters.

Occasional reflection of spells of 7th level or lower back at the caster.

A simple band bearing a faint rune of warding; popular with front-line spellcasters and fighters alike.

AC +1Simple protective boon that stacks well with other defenses.

A thick, tome-bound work of lore. The ink shifts under the reader's fingers and imparts lasting understanding.

Long-term ability improvement; limited use per character (cannot benefit again for a century).

A deck of ornately painted cards; each pull can rearrange fate itself. Sold only to those who understand the risk.

Cards can grant boons, bane, wealth, imprisonment, or other dramatic effects; sale often requires secrecy.

A soft satchel with an interior that seems to shift into shadow when opened. Extremely handy for adventurers.

Standard extradimensional storage; can be disastrously incompatible with certain other devices if combined carelessly.

A black, circular sheet made of tough, cold-touched leather. It folds flat and hides a bottomless depression.

Acts as a portable extradimensional space; hazardous if used with other similar items.

A pebble that glows faintly with inner light; its edges are nicked from previous owners.

Passive luck boost often used by explorers and negotiators.

A gold band set with a warm green gem; worn to knit wounds and restore life over time.

Slow but steady regenerative effect; excellent for endurance in long campaigns.

A finely crested helmet with filigree and a tiny carved star. Its wearer can step across miles in a heartbeat.

Reliable short- and long-range teleportation; subject to planar restrictions or attunement requirements.

A slender amulet with a central facet that gleams with inner light. It feels warm against the skin.

Beneficial to arcane spellcasters who avoid armor.

A helm inset with a chip of blue plane-stone. Whispered prepares for travelers whose journeys cross borders of reality.

Useful for interplanar expeditions; subject to planar turbulence and gate authorities.

A feathered quill whose shaft is etched with runes. Writes perfectly in any known script when commanded.

Excellent for sages or legal matters; has a limited memory and must be offloaded regularly.

A leather tube with runes along its seam. Scrolls placed inside hum very softly and glow when protected.

Useful for casters who collect scrolls; not a replacement for spell slots but speeds casting from scrolls.

A glass sphere framed in iron. It can show and sometimes hold other beings for interrogation or safekeeping.

Can imprison a creature or store images; often regulated and expensive to move across borders.
Weapons4

A blackened staff inlaid with a twisted seam of silver runes. One of the most coveted arcane foci among experienced casters.

Absorb spells, powerful spell list, sacrifice charges for powerful effects (including destruction risk if depleted under certain conditions).

A polished ebony staff crackled with contained power, favored by battle-mages for its blend of offense and defense.

Versatile spellcasting options and a high-damage retributive discharge if destroyed.

A slender rod capped with a ruby; humming faintly with contained pyrotechnics.

Quick access to repeated area-damage spells without expending spell slots.

A slender blade etched with sigils that flicker when spells pass nearby. Lightweight and precise.

Atk Designed for balance at high level: a reliable backup weapon for a caster who fights in melee occasionally.
Potions1

A glass phial of shimmering, honey-colored liquid. Warmth spreads through the drinker's limbs as it is swallowed.

Heal 20 HPAnalogous to an Elixir of Vitality; restores vitality but not a full restoration-level effect.
MA

Madame Selathra Vey

Half-ElfWizardLvl 20

Shop Atmosphere

The shop is layered into a vertical series of glass-floored alcoves. Each alcove hums at a slightly different frequency and is labeled by temperament rather than item class; screaming bargains are sold in the 'Practical and Stubborn' bay while rare artifacts are kept in the 'Calm and Unpredictable' vault. The shopkeeper requires a short riddle before any sale of very rare or legendary items; successful riddles earn a small discount. Customers note that the shop cat, a tiefling-gray mouser named 'Ink', will paw at a corner of the counter to indicate whether a traded item is bound or cursed.
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