The Glimmering Ink

Est. 2025 Half-elf Wizard (Arcane Scholar)

The Glimmering Ink

Vellin talks to his quill — he claims it remembers conversations. The shop smells faintly of ink, citrus, and singed parchment; he offers a free cup of spiced t...

VE

Shopkeeper

Vellin Thrice-ink, a Half-elf Wizard (Arcane Scholar) (Lvl 3)

Keeper's Species

Half-elf

2 Potions10 Misc2 Weapons1 ArmorEst. 1.8k gp

Shop Inventory

(15)
Potions2

A small glass phial of rosy liquid that mends flesh and hearts alike when swallowed.

Heal 8 HPHeals hit points when consumed (standard Potion of Healing).

A warmer, honey-tinted draught. Odds are good it does more than a basic potion.

Heal 20 HPHeals hit points when consumed (approximation for a stronger healing potion).
Miscellaneous10

A single-use parchment that lets the reader cast Mage Hand without expending a slot.

Single-use scroll: cast Mage Hand (cantrip).

A crisp, rune-inscribed sheet that unleashes the Shield spell when read aloud.

Single-use: Shield (1st-level). If the reader can't cast the spell, the scroll crumbles (save vs. spell trouble).

A vellum scroll scented faintly of lavender; its words hum soothingly when unrolled.

Single-use: Sleep (1st-level); effective on low-HP groups.

A copper ring lined with a thread of red silk; keeps the wearer comfortable in cold weather.

Negates effects of cold exposure and provides +1 comfort bonus (DM-flavored) — prevents exhaustion from cold and grants advantage on saving throws against extreme cold.

A leather tube with silver runes that prevents scrolls from aging, damp, or tearing.

Protects up to 6 scrolls; adds +2 to DC for attempts to alter or destroy contained scrolls by mundane means.

A stitched pouch with many compartments and a faint residue of powdered reagents.

Holds standard spell components worth up to 50 gp; small secret pocket for eye-dropper or chalk.

A durable, hand-bound grimoire with oilskin pages and a lock that clicks only for the owner or someone who knows the unlocking phrase.

Holds up to 20 spells before needing re-binding; lock provides basic arcane ward (disadvantage to pick if no phrase known).

A vial of ink that makes written text resistant to fading and mundane erasure.

Writing made with this ink resists water and ageing; magical tampering still possible.

A thin scroll that allows a caster (or reader) to cast Detect Magic as a ritual once.

Single-use; cast Detect Magic (ritual). Especially useful in shops and antiquarian tasks.

A glass droplet on a leather thong. Creates a faint shimmering field when danger is near.

AC +1When attuned (attunement optional), grants +1 to AC against the first melee attack each combat (recharges on short rest).
Weapons2

A polished ebony wand topped with a glass bead that crackles faintly. Produces small blasts of elemental fire and light.

Has 10 charges. Spend 1 charge to cast a cantrip-like spark that deals fire (ranged spell attack not required). Regains charges at dawn (roll to determine recharge like a standard wand mechanic).

A crude clay bottle full of a sticky, flammable concoction. Not strictly arcane, but popular among self-defense buyers.

Thrown weapon: on hit deals initial fire and ignites target ( ongoing at the start of their turns until extinguished).
Armor1

A dramatic, midweight cloak that flutters on command with a small flourish of charm.

Once per long rest, the wearer can cause the cloak to billow dramatically (cosmetic effect and advantage on Performance checks for 1 minute).
VE

Vellin Thrice-ink

Half-elfWizard (Arcane Scholar)Lvl 3

Shop Atmosphere

Vellin talks to his quill — he claims it remembers conversations. The shop smells faintly of ink, citrus, and singed parchment; he offers a free cup of spiced tea to customers who browse for more than ten minutes. Prices are slightly higher for those who 'rattle' the shelves or use loud weapons inside the store.
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