Mira's Melting Vials
Est. 2025 • Half-elf Artificer (Alchemist Specialist)
Mira's Melting Vials
The shop is a cluttered sprawl of shelves, crates and hanging vials—each labeled in Mira's jittery handwriting. A perpetual haze of chemical steam and burnt sug...
Shopkeeper
Mira Kest, a Half-elf Artificer (Alchemist Specialist) (Lvl 8)
Keeper's Species
Half-elf
Shop Inventory
(20)A sticky vial of deep-red liquid that mends minor wounds when drunk.
A crystalline vial of brighter red, used to staunch more serious wounds.
A compact syringe of pale serum that reduces the effect of natural poisons.
Amber liquid that steadies breathing and steadies limbs against fatigue and harsh air.
A dense vial that hums faintly; restores vigor and helps resist the wastes' madding effects.
A hand-blown flask of sticky, incendiary paste — toss at a target to ignite.
A small glass phial of bubbling green acid for corroding locks, armor, or foes.
A short clay cylinder that emits a thick, chittering dark smoke when snapped.
A gritty salve for binding wounds and slowing bleeding in the field.
A vile concoction brewed from rotten flora of the wasteland; burns living tissue with necrotic rot.
A corked sphere that explodes into sticky foam, ensnaring limbs and gears.
Clear, cool water filtered through silver-sand and moss—rare in the wastes.
Mortar, pestle, alembic, vials and tongs in a patched leather roll—necessary for crafting and repairing potions.
A cheap packet of glittering gray dust gathered from the waste—used to blind or distract.
A handful of charred seeds and soil tablets that sprout brief, stinking vegetation used to mask tracks or bait beasts.
A thin ink-blue serum that dulls reflexes when applied to a weapon or slipped into a drink.
A stoppered bottle that glows with ghostly blue light when uncorked for up to 6 hours.
Small pouches of salts, crushed bones, ash, and distilled moss for day-to-day alchemy.
A tiny brass device that injects a precise measured dose of an alchemical agent; produces reliable effects where manual dosing fails.
Leather-and-glass respirator that filters ash and choking dust common in the wasteland.
Mira Kest
Shop Atmosphere
“The shop is a cluttered sprawl of shelves, crates and hanging vials—each labeled in Mira's jittery handwriting. A perpetual haze of chemical steam and burnt sugar hangs in the air. Mira will haggle for favors rather than coin, and keeps a geck-like salvage hound under the counter that steals shiny bits. She insists on testing new customers with a single question about 'what the wastes taste like' before offering restricted concoctions.”
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