Yrsa's Brine & Bloom

Est. 2025 Human Artificer (Alchemist)

Yrsa's Brine & Bloom

Yrsa always pours a thimble of seawater into a new purchase 'for luck' and hums an old fjord shanty while mixing remedies. She insists on writing prices in crud...

YR

Shopkeeper

Yrsa Halstun, a Human Artificer (Alchemist) (Lvl 3)

Keeper's Species

Human

4 Potions8 Misc7 Misc1 MiscEst. 315 gp

Shop Inventory

(20)
Potions4

A small glass phial of clear, sweet-smelling liquid. The town folk use these most evenings after a long day at sea.

Heal 7 HP

A bitter green draught in a stopper-sealed vial. Smells of bitterroot and sea-salt. Popular among fishmongers and deckhands.

Grants advantage on saving throws against poison for 1 hour.

A steaming packet of dried frostleaf and honey; cheap, warming and good for a wet night's sleep.

Heal 2 HP

A cheaper, quick-acting draught — not as strong as a full antitoxin but often enough for mild bites and spoiled fish.

Miscellaneous8

A cork-stopped flask of dark, oily liquid that ignites on exposure to air. Yrsa keeps a few for lighting signal beacons and for desperate defense.

Sticky, adheres to clothing and sails; hard to remove without water or effort.

A small glass vial of biting acid. Used to melt locks, corrode chains, or throw in a pinch.

A flask of blessed water kept for warding boats and driving off unholy things washed up by the tides.

A dark wooden stick treated with oils and salts; with a strike or a light it smokes fiercely for signaling or cover.

Creates heavy smoke that heavily obscures a 10-foot cube for 1 minute or until wind disperses it; consumed on use.

A leather sack full of gummy, gluey paste used to snare quarry or slow a raiding party.

A small glass sphere filled with salt crystals and scraped bone that explodes with a sharp noise when broken.

Produces a loud bang and distracting crack on impact; creatures in immediate area may be shaken at DM discretion.

A delicate crystal vial filled with a briny, flashing liquid that freezes on contact. Popular among raiders who need a quick slippery escape.

Also deals cold to a creature struck directly by the vial.

A translucent bead filled with condensing salts. Sailors toss them overboard to cover a quick landing or to hide a retreat.

Cheaper, shorter-smoke alternative to a smokestick; useful for a quick concealment in close quarters.
Miscellaneous7

A greasy little bottle used to fuel lanterns and to slick rigging quickly.

A battered leather satchel full of linen bandages, little vials of distilled seawater and herbal paste.

A gold-tipped iron rod that gives a bright, steady glow when struck. Sailors carry them in storms.

Sturdy spares for turning brews into goods. Yrsa keeps an armful on a peg by the door.

A small tin of pale-blue salve made from frostwort and whale-oil. Favoured by fishermen who work under spray.

Heal 3 HPSoothes frostbite and eases shivering; small tin.

A small pot of briny, aromatic salve made from sea-lichen and powdered kelp. Keeps rot and sickness at bay in damp holds.

Grants +1 to saving throws against disease while worn or applied for duration.

A bundle of cheap, everyday bits: corks, spare vials, a little sealing wax, and a handful of common herbs for teas and poultices.

Miscellaneous1

A wooden chest full of glassware and metal tools, smelling faintly of juniper and old salt.

Grants ability to craft simple alchemical items (acid, oil, antitoxin, alchemist's fire) with raw materials; weighs about 8 lb.
YR

Yrsa Halstun

HumanArtificer (Alchemist)Lvl 3

Shop Atmosphere

Yrsa always pours a thimble of seawater into a new purchase 'for luck' and hums an old fjord shanty while mixing remedies. She insists on writing prices in crude runes for 'trusty honesty' and offers discounts to anyone who can name a fish she doesn't know.
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