Alder's Sundries and Shards

Est. 2025 Human Commoner

Alder's Sundries and Shards

Shop windows display polished crystals on velvet and are rearranged by the shopkeeper daily. The owner keeps a small ledger with 'crystal credit' entries; local...

MA

Shopkeeper

Maris Alder, a Human Commoner (Lvl 3)

Keeper's Species

Human

18 Misc4 Weapons3 Armor1 PotionsEst. 492 gp

Shop Inventory

(26)
Miscellaneous18

A sturdy cloth-and-leather pack with straps, pouches, and loops for adventuring gear.

A simple bedroll of wool and canvas. Keeps you warm and off the wet ground.

A length of hempen rope, 50 feet. Standard adventuring rope.

A wooden torch soaked in pitch. Cheap light source or improvised weapon.

Can be used to make a melee attack that deals 1 fire damage on hit.

Simple dried rations, salted and smoked. Keeps an adventurer going for a day.

A leather waterskin with a cork. Useful on long stretches between wells.

A bundle of 20 arrows suitable for shortbows and longbows.

A bitter draught that neutralizes common venoms and grants resistance to poison's onset.

Advantage on saving throws against poison for 1 hour after ingesting.

A sticky flask that breaks and smolders on impact. Useful for flushing enemies or covering retreats.

Deals fire on impact and at start of next turn; can ignite flammable material.

A clear crystal cut and mounted on a leather thong. Popular as an arcane focus.

Can be used as a spellcasting focus by arcane spellcasters.

A small, palm-sized crystal that glows when tapped. Extremely popular for urban adventurers and caravaners.

Tap to turn on/off. Replaces a torch without smoke or flame.

A polished prism used to store a brief sound recording. Favored by merchants and watchmen.

Can store and replay one recorded message (up to 1 minute). Useful as a rudimentary alarm or messenger.

A dark, humming crystal set in an iron frame. Slightly rarer than simple foci and prized by journeyman mages.

Once per long rest the attuned wielder can expend the shard to cast a single 1st-level spell from a short list chosen at purchase (examples: shield, detect magic, healing word, charm person). Does not consume the caster's prepared slots.

A hooded lantern that casts concentrated light and can be closed to hide the light.

Provides steady bright light while fueled.

A small kit used to start fires quickly. Every adventurer carries one.

A traveler's lockbox for valuables. Not immune to determined thieves but useful for day-to-day security.

A basic set for catching fish while traveling rivers or lakes.

A weatherproof travel cloak with a deep hood and internal pocket for small crystals and coins.

Weapons4

A lightweight bow favored by hunters and scouts.

A balanced blade popular with rogues and light fighters.

A small blade, easy to conceal and useful in tight quarters.

A reliable warrior's blade. Solid balance between speed and damage.

Armor3

Soft leather armor offering basic protection without much encumbrance.

AC +11

Studded leather with small metal plates sewn into leather for extra protection.

AC +12

A round wooden shield with a leather rim. A staple of front-line defenders.

AC +2
Potions1

A small vial of red liquid that glimmers when shaken. The most common healing potion.

Heal 7 HPHeals hit points when consumed.
MA

Maris Alder

HumanCommonerLvl 3

Shop Atmosphere

Shop windows display polished crystals on velvet and are rearranged by the shopkeeper daily. The owner keeps a small ledger with 'crystal credit' entries; locals can trade surplus crystals for a modest discount. A talkative sparrow named Glint lives in the rafters and sometimes steals shiny coins from careless customers. Maris insists on weighing bulk trade in front of customers and will haggle politely for services and barter.
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