The Gilded Commonplace

Est. 2025 Human Rogue

The Gilded Commonplace

The owner stamps every purchase with a tiny seal shaped like a star. A friendly raven named Ledger perches on the counter and will accept shiny coins, often ret...

MA

Shopkeeper

Mara Lysander, a Human Rogue (Lvl 16)

Keeper's Species

Human

4 Potions3 Weapons11 Misc2 ArmorEst. 1003.1k gp

Shop Inventory

(20)
Potions4

A clear vial of red liquid. The most common healing potion, quickly administered in battle.

Heal 7 HP

A strong, ruby tinted potion favored by front line fighters for quick recovery.

Heal 14 HP

A potent healing draught. More rare and costly, kept behind the counter.

Heal 28 HP

Extremely potent. Rare and reserved for desperate moments or those who can pay.

Heal 45 HP
Weapons3

A perfectly balanced longsword whose blade gleams with faint runes. Trusted by veteran warriors.

Atk Counts as a +3 magic weapon for overcoming resistances and attacks

A dark staff topped with a multifaceted gem. Cold to the touch and humming with stored power.

Atk Provides a bonus to attack and damage with the staff, grants multiple charges for spells and defensive effects

A slim dagger with a mirror finish. The blade hums faintly when blood is near.

Atk Edge retains sharpness and bypasses minor nonmagical resistances
Miscellaneous11

A small, polished ring that hums faintly when danger approaches.

AC +1Grants +1 to AC and saving throws while worn

A plain band with a hollow core. Carved symbols indicate space for stored magics.

Can store spells to be cast later by the wearer

A heavy leather belt studded with a storm motif. Worthy of a titan slayer.

A brass coin with a hole through the center. When flipped, it faintly whispers.

Once per day can relay a whispered 2 sentence message to a named recipient within 1 mile or softly reveal the last spoken name near it

A pewter flask with a stoppered lid. The liquid inside refreshes itself when left overnight.

Can produce fresh water or a basic potion equivalent once per refill cycle; cannot create poisons or enchanted liquids

A folded brass lantern the size of a candle. When unfolded it burns with a crisp, white light.

Once per long rest can grant the bearer advantage on one Perception check to notice hidden doors or compartments

A folded map that occasionally rustles on its own. The ink shifts subtly when the map is consulted at night.

Once per day, the map highlights the safest hidden alleys and secret passages for a single 8 hour period within the city it is keyed to

A small instrument no larger than a coin purse when folded. It unfolds into a lute or flute as needed.

Grants +1 to Performance checks when played for at least 10 minutes

A translucent bead warmed by the holder's palm. Stormmonger folk prize beads like this.

Once per day can determine general weather within a 6 mile radius and nudge minor weather conditions (fog, drizzle, breeze) for up to one hour

Sturdy hemp rope, good for climbing, tying, and makeshift repairs. A staple in any adventurer's pack.

Dried meats, biscuits, and a small packet of salt and spices. Keeps for months.

Armor2

A cloak that seems to drink in light. Perfect for infiltrators and those who do not wish to be seen.

Grants the ability to become invisible while worn

Light boots that feel springy. Favored by scouts and messengers.

Once per short rest the wearer may take the Dash action as a bonus action for up to 6 rounds
MA

Mara Lysander

HumanRogueLvl 16

Shop Atmosphere

The owner stamps every purchase with a tiny seal shaped like a star. A friendly raven named Ledger perches on the counter and will accept shiny coins, often returning small lost items to customers later in the day.
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