The Sturdy Flagon & Gear

Est. 2026 Lightfoot Halfling Rogue

The Sturdy Flagon & Gear

Barnaby insists on calling every customer Captain and constantly polishes his merchandise with a dirty rag that somehow makes things shinier. He refuses to sell...

BA

Shopkeeper

Barnaby Buckle, a Lightfoot Halfling Rogue (Lvl 3)

Keeper's Species

Lightfoot Halfling

6 Armor34 Misc5 WeaponsEst. 3.4k gp

Shop Inventory

(45)
Armor6

A gleaming suit of interlocking metal plates; the pinnacle of protection for a knight.

AC +18Disadvantage on Stealth checks; requires 15 Strength.

Leather coat covered with overlapping scales of iron; reliable medium armor.

AC +14Disadvantage on Stealth checks.

A shirt made of interlocking metal rings worn between layers of cloth.

AC +13None.

Budget medium armor made from thick furs and pelts.

AC +12Provides decent protection at a low cost.

A simple wooden shield reinforced with iron bands.

AC +2Increases Armor Class by 2.

Layers of quilted cloth and batting; the cheapest armor available.

AC +11Disadvantage on Stealth checks.
Miscellaneous34

A high-end brass instrument that allows the user to see distant objects at twice their size.

Magnifies vision significantly.

An alchemical high end smoke grenade that releases thick soot and burning embers.

Heavy obscuration in a 20 foot radius; creatures starting their turn in smoke take fire damage.

A luxury silk tent and goose-down bedroll for the adventurer who hates the dirt.

Provides advantage on Constitution saves against exhaustion from extreme cold.

A magical satchel that is larger on the inside than it appears on the outside.

Can hold up to 500 pounds in weight while always weighing only 15 pounds.

A standard alchemical ceramic pot that releases a cloud of thick grey smoke.

Creates a 20 foot radius sphere of heavy obscuration for 1 minute.

A sticky, adhesive fluid that ignites when exposed to air.

Target takes fire damage at the start of each of its turns until extinguished.

A lantern with a single shuttered lens that focuses light in a beam.

Casts bright light in a 60 foot cone and dim light for an additional 60 feet.

A backpack containing essential gear for exploring dark places.

Contains rope; torches; rations; and more.

A budget smoke grenade consisting of a paper bag filled with damp herbs and sulphur.

Creates a 5 foot radius cloud of smoke for 2 rounds.

Lightweight and incredibly strong rope made of spun silk.

Has 2 hit points and can be burst with a Strength check.

A leather pouch containing bandages; salves; and splints.

Can be used to stabilize a dying creature without a Wisdom check.

A highly polished small square of steel.

Useful for looking around corners without exposing oneself.

A standard lantern with adjustable flaps to hide the light.

Casts bright light in a 30 foot radius.

A heavy iron bar used for prying things open.

Grants advantage on Strength checks where leverage can be applied.

A three pronged iron hook designed to catch on ledges.

Can be attached to a rope to aid in climbing.

A simple carpenter's hammer.

Required for driving pitons.

Large iron nails meant for wedging doors shut.

Can be used to lock a door or secure a rope.

Coarse rope made from vegetable fibers.

Has 2 hit points and can be burst with a Strength check.

A leather container that holds up to 20 arrows or bolts.

Allows for quick drawing of ammunition.

A metal pot; spoons; and various knives for trail cooking.

Required to prepare meals during a short rest effectively.

A simple wool blanket and thin pad for sleeping on the ground.

Essential for long rests in the wild.

A small container with flint; steel; and tinder.

Takes an action to light a torch or campfire.

Dried jerky; hard biscuits; and dried fruit.

Provides nutrition for one day.

An iron spike with an eye through which a rope can be passed.

Used for anchoring ropes while climbing.

Standard oil used for lanterns or burning.

If ignited; it burns for 2 rounds and deals 5 fire damage.

A simple clay mug for tavern use.

None.

A budget pouch made of animal bladder for carrying water.

Holds 4 pints of liquid.

A small glass or ceramic bottle.

Holds 1 pint of liquid.

A wooden rod tipped with resin or wax.

Provides bright light in a 20 foot radius and dim light for 20 more.

A small stick of white chalk.

Useful for marking paths in a dungeon.

Thin twine made of hemp.

Can be used for simple tripwires.

A simple burlap bag.

Can carry up to 30 pounds of items.

A rough flat stone for sharpening blades.

Used during rests to maintain weapons.

A tallow candle that provides a small amount of light.

Provides dim light in a 5 foot radius.
Weapons5

Perfectly balanced and engraved with silver filigree; the high end version of a soldier's staple.

Atk Versatile ().

A compact and deadly mechanism for the subtle adventurer.

Light; Loading; Range 30/120.

A tall bow made of flexible yew wood.

Heavy; Range 150/600; Two Handed.

A sturdy steel head on a wooden shaft; the standard soldier's version.

Versatile ().

The budget version of a warhammer; salvaged from a battlefield.

Atk Versatile ().
BA

Barnaby Buckle

Lightfoot HalflingRogueLvl 3

Shop Atmosphere

Barnaby insists on calling every customer Captain and constantly polishes his merchandise with a dirty rag that somehow makes things shinier. He refuses to sell anything unless the customer tries a sample of his warm, weak ale first.
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