The Salted Lantern General Store

Est. 2026 Human Rogue

The Salted Lantern General Store

The shop smells faintly of brine and old tar. Jars of pickled things line a shelf above folded sailcloth. The owner keeps the largest chest unlocked and invites...

CA

Shopkeeper

Captain Elsbeth Varo, a Human Rogue (Lvl 8)

Keeper's Species

Human

12 Misc3 Potions4 Weapons3 ArmorEst. 8.7k gp

Shop Inventory

(22)
Miscellaneous12

50 feet of hempen rope, standard mariner's length and weave.

A three-pronged iron grappling hook on a short chain, built for ship-to-ship work.

A sailor's bedroll, water-sheened and insulated against damp decks.

A hooded lantern that throws a focused cone of light, favored aboard cramped ships.

A flask of lamp oil used to fuel lanterns.

A complete set of lockpicks and small tools for disabling simple traps and opening locks.

A kit with linens and salves to stabilize wounds and stop bleeding; 10 uses.

A cloth-lined carrying bag that opens into a larger space inside another plane.

Commonly used to stow spare sails, casks, or plunder

A weathered cloak trimmed with brass beads. The wearer feels steadier on their feet.

Wondrous item

A hollow horn loaded with a single smokeshell. Used to blind watchmen or cover a boarding.

When fired, creates thick smoke in a 10 ft radius for 1 minute; heavily obscures area; wind can disperse earlier

A brass locket with a tiny compass rose painted inside and a sliver of enchanted glass.

Helps a wearer avoid becoming lost at sea or in featureless terrain

A heavy iron grapnel linked to a short length of enchanted chain; useful for snatching rigging or hauling lines.

Improved anchoring and hauling for shipboard use
Potions3

A small vial of red liquid. Heals a modest amount of damage when drunk.

Heal 7 HPHeals HP when consumed

A stronger medicinal concoction favored by ship surgeons.

Heal 14 HPHeals HP when consumed

A small corked bottle of spiced rum brewed by a ship surgeon, known for steadying nerves.

Heal 7 HPWhen consumed grants temporary HP and advantage on saves vs fear for 1 hour
Weapons4

A thin, thrusting blade ideal for rapier fights on crowded decks.

A sailor's curved blade, short and stout for brawling aboard ships.

A reliable light crossbow, useful for deck sharpshooters and marksmen.

A finely balanced rapier polished with seawater and blessed by a ship's chaplain. Reliable and true.

Atk +1 to attack rolls and damage rolls
Armor3

Studded leather provides nimble protection without hindering movement on rigging.

AC +12

A shirt of interlocking rings; common among marines and deck officers.

AC +13

A wooden-and-iron shield, battered but serviceable for parrying blades and buckshot.

AC +2
CA

Captain Elsbeth Varo

HumanRogueLvl 8

Shop Atmosphere

The shop smells faintly of brine and old tar. Jars of pickled things line a shelf above folded sailcloth. The owner keeps the largest chest unlocked and invites newcomers to 'look, but do not take without a swap.' A small bell fashioned from an old ship's bell rings if anyone tries to palm a coin. Sailors bring back odd trinkets and challenge coins that the proprietor displays with pride. The owner speaks in calm, clipped tones and offers rum to new customers. If a customer mentions a sky-ship or an island marked on a half-burned map, they are treated with curious hospitality and offered a discount on rope or a free smokeshell for luck.
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