Frostharbor Outfitters

Est. 2025 Human Ranger

Frostharbor Outfitters

The shop smells faintly of smoked fish and pine tar. Bryn always ties a length of bright fishing twine to the handle of any sold rope as a mark of quality. Cust...

BR

Shopkeeper

Brynhildr "Bryn" Skaldson, a Human Ranger (Lvl 3)

Keeper's Species

Human

20 Misc1 ArmorEst. 91 gp

Shop Inventory

(21)
Miscellaneous20

A stick bound with a cloth and soaked in oil. Simple, reliable light and a modest makeshift weapon.

Standard torch behavior from D&D 5E equipment

Small metal box with flint and tinder. Essential for starting fires in wet or windy fjord conditions.

A tough leather waterskin. Keeps liquids from freezing a little longer if wrapped; refillable.

A length of hemp rope. Coarse but serviceable for climbing, hauling, and tying sleds.

A small steel spike used to anchor rope in rock or ice. Sold individually.

A sturdy hammer for driving pitons and general campsite work.

A ready-made kit for explorers, packed with climbing and delving basics. Good value for small parties.

A lighter pack more suited to overland travel than dungeon delving. Popular with scouts and rangers.

A two-person tent built of heavy canvas. Keeps wind and sleet at bay for a couple of sleepers.

A small set of bowls and utensils. Small comfort on long treks through the snow.

One day's worth of preserved, high-calorie food. Keeps travelers fed when hunting is scarce.

A thick winter blanket favored by fishermen and fjordfolk. Useful against wind chill.

A pouch of medical supplies. Can stabilize a dying creature ten times without a Wisdom (Medicine) check.

Tools and fittings specialized for vertical travel. Makes climbing and anchoring easier and safer.

A hooded lantern that throws reliable light and resists wind better than a torch. Handy on icy nights and in blowy fishing huts.

A reliable pack for carrying gear. Many locals ornament theirs with bone or netted sea glass.

A plain bedroll. Staple item for any adventurer heading out from the harbor.

Wooden snowshoes bound with sinew. Common among trappers and fjordfolk for winter travel.

When worn, reduces movement penalty in deep snow set by DM; functions as mundane travel gear

Metal crampons for icy ridgelines and packed frozen paths. Sold in pairs.

Grants advantage on a single Dexterity saving throw to avoid slipping on ice once per short rest; DM adjudicates exact use

A pair of smooth stones warmed by the stove and carried in a cloth bag to fend off numb fingers and toes.

Provides enough warmth to prevent 1 hour of nonmagical cold exposure penalties when placed near sleeping gear; reusable by reheating on a fire or in an oven at a settlement
Armor1

A fur-lined cloak built to shrug off sleet and wind. Favored by skippers and mountain guides.

Once per long rest, the wearer gains advantage on a single saving throw or Survival check to resist environmental cold. Otherwise functions as quality cold weather clothing.
BR

Brynhildr "Bryn" Skaldson

HumanRangerLvl 3

Shop Atmosphere

The shop smells faintly of smoked fish and pine tar. Bryn always ties a length of bright fishing twine to the handle of any sold rope as a mark of quality. Customers from the fishing crews haggle by swapping hard-to-come-by preserves or amber bits instead of gold sometimes.
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