Valen's Vials and Vitalities

Est. 2025 Human Artificer (Alchemist)

Valen's Vials and Vitalities

The shopkeeper offers a 'taste test' sample for new customers but always insists a scrap of song be sung in exchange. Shelves are labeled by scent rather than f...

MO

Shopkeeper

Morrigana Valen, a Human Artificer (Alchemist) (Lvl 6)

Keeper's Species

Human

10 Potions3 MiscEst. 7.3k gp

Shop Inventory

(13)
Potions10

The staple red vial every adventurer knows. Reliable, ordinary healing in a neat glass phial.

Heal 7 HPWhen drunk, you regain hit points. Drinking a potion takes an action.

A stronger healing potion for when the regular dose will not do.

Heal 14 HPWhen drunk, you regain hit points. Drinking a potion takes an action.

Rare and expensive. Sought after by parties that survive dangerous delves.

Heal 28 HPWhen drunk, you regain hit points. Drinking a potion takes an action.

A stone colored potion prized by scouts and spelunkers.

For 1 hour you gain a climbing speed equal to your walking speed. You have advantage on Strength (Athletics) checks made to climb.

Makes short dives and river crossings far less perilous.

You can breathe underwater for 1 hour after drinking this potion.

A defensive draught that helps against a particular hazard.

When drunk, you gain resistance to one damage type for 1 hour. The type is set by the brewer or determined at purchase.

Useful for gaining allies among wildlife and calming aggressive beasts.

When you drink this potion, you can cast the animal friendship spell for 1 hour. The spell uses a save DC of 13.

A mobility potion favored by couriers and scouts. Balanced for lower level parties.

For 1 hour your walking speed increases by 10 feet. The effect ends if you are wearing heavy armor. Mild transient tingling in the joints.

A thoughtful brew for sages and investigators. Not a full intellect enhancer but handy for a single crucial test.

For 1 hour you gain a focused clarity that grants advantage on one Intelligence based check of your choice. Does not affect spell attacks or save DCs.

Powerful and costly. Occasional patrons request it for infiltration or delicate thefts.

For 1 hour you become invisible after drinking this potion. Anything you wear or carry is invisible with you. The effect ends early if you attack or cast a spell.
Miscellaneous3

Standard antitoxin. A must for hazardous ruins and snake pens.

A creature that drinks this vial gains advantage on saving throws against poison for 1 hour. No benefit to undead or constructs.

A cheap, crafted healing salve for field dressings and restless nights.

Heals hit points when applied. Can stabilize a dying creature if applied and tended for 1 minute. Single use.

Bottled light for camps, tombs, and subtle rituals.

When uncorked the vial sheds bright light in a 20 foot radius and dim light for an additional 20 feet for up to 6 hours. The vial is consumed on use.
MO

Morrigana Valen

HumanArtificer (Alchemist)Lvl 6

Shop Atmosphere

The shopkeeper offers a 'taste test' sample for new customers but always insists a scrap of song be sung in exchange. Shelves are labeled by scent rather than function, so shop signs read 'Mint', 'Ocean', and 'Smoke'. Bottles bought on credit are marked with a thin strip of silver leaf.
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