Maris's Wayward Wares (Traveling Caravan)
Est. 2025 • Human Ranger
Maris's Wayward Wares (Traveling Caravan)
Maris runs a rolling stall from a patched wagon festooned with textiles and sun-tarnished trinkets. She keeps most valuables in a locked trunk but will barter s...
Shopkeeper
Maris Velen, a Human Ranger (Lvl 4)
Keeper's Species
Human
Shop Inventory
(21)A small glass phial of shimmering red liquid. Restores a moderate amount of hit points when drunk.
A bitter-smelling vial labeled with the caravan's sun emblem. Reduces poison effects if administered quickly.
Bandages, salves and splints in a compact leather roll. Allows stabilizing a creature and performing basic wound care.
Dried meats, hardtack and preserved fruit — enough for one person for a day on the road.
A treated leather waterskin with a toggle seal.
Sturdy hempen rope, knotted at the ends.
A wooden torch drenched in pitch; burns for an hour providing bright light.
A basic rolled sleeping mat and blanket; adequate for a night's rest outdoors.
A metal-framed lantern with a glass globe and removable hood. Requires oil to operate.
A small glass flask of lamp oil, enough for several hours of lantern use.
Twenty standard wooden arrows with iron tips.
A set of picks, files, and small tools for opening locks and disabling simple traps.
A repaired wheel suitable for a temporary replacement on a light wagon or cart.
A small pouch of ground spices used to flavor rations — a merchant's treat.
A clay pot that emits thick colored smoke for 10 minutes when lit — used for signaling.
A hand-drawn map of nearby trade routes, watering holes, and known hazards.
A light, easily wielded blade favored by scouts and duelists.
A compact wooden bow well-suited for mobile archers and caravan guards.
A short-bladed knife useful as a tool or secondary weapon.
Light armor made of hardened leather; allows freedom of movement for scouts and travelers.
A round wooden shield reinforced with iron rim — small and light.
Maris Velen
Shop Atmosphere
“Maris runs a rolling stall from a patched wagon festooned with textiles and sun-tarnished trinkets. She keeps most valuables in a locked trunk but will barter services (a scouting report, a week's share of wild herbs, or help repairing the wagon) for rarer goods. The caravan seldom carries more than a couple of antitoxin vials or potions at a time; if she runs out she will promise to craft or procure another at the next major trade hub — usually in three to seven days depending on the route. Customers who hum an old road-song while shopping get a small discount or a free cup of spiced tea.”
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