Brightway Emporium

Est. 2025 Aasimar Artificer

Brightway Emporium

Brightway Emporium sits under a domed skylight painted to match the night — the glass is ground to catch and slow starlight; wind chimes of crystal tinkle faint...

CA

Shopkeeper

Cassiel Brightmantle, a Aasimar Artificer (Lvl 7)

Keeper's Species

Aasimar

1 Potions3 Weapons1 Misc1 Misc1 Misc1 Misc1 Misc1 Misc1 Misc1 MiscEst. 15502013.7k gp

Shop Inventory

(12)
Potions1

A small crystal vial filled with a silvery liquid that glimmers like starlight. Heals minor wounds.

Heal 7 HP
Weapons3

A longsword whose blade is inlaid with a narrow streak of night-sky metal. Strikes leave a whisper of silver dust.

Atk Emits a faint halo of light when drawn. Once per long rest, you can speak a command to shed bright light (10 ft) and dim light (10 ft) for 1 minute.

A longbow laminated with a faintly luminous resin; the string hums softly like a far-off comet.

Atk Arrows fired from this bow deal an additional 1 radiant damage as starlight kisses the shaft.

A heavy mace whose head looks almost like a small, pitted meteor; it rings when swung.

Atk On a critical hit, the target sheds faint starlight (cosmetic) and may reveal hidden celestial auras (story/roleplay use).
Miscellaneous1

A small round shield polished to a mirror sheen; the inner edge has a carved, tiny halo motif.

AC +1While held the rim sheds dim light; the bearer gains a bonus to AC (in addition to the shield's normal +2).
Miscellaneous1

A neatly wrapped sheaf of arrows whose fletching shimmers faintly in moonlight.

Each arrow deals +1 radiant damage on hit.
Miscellaneous1

A cloak woven from shimmering, downlike fibers that feel insubstantial. It drifts like a falling feather when the wearer leaps.

Once per short rest, cast Feather Fall on the wearer as a reaction (for a group riding with them as well, if applicable).
Miscellaneous1

A brass lantern with panes of opalescent glass that hold a slow-moving ribbon of light.

Sheds bright light in a 20-foot radius and dim light for an additional 20 feet; color slowly shifts. Can be doused or ignited normally.
Miscellaneous1

Soft gloves embroidered with tiny silver constellations, warm to the touch.

Once per long rest, the wearer gains a +1 circumstance bonus to a single Sleight of Hand or Thieves' tools check (DM adjudicated).
Miscellaneous1

A tuning fork with a prismatic star etched along its stem; it rings like a bell when struck.

When struck, produces a pure tone that calms animals and fey for 1 minute (nonviolent use; DM adjudicates).
Miscellaneous1

A delicate vellum chart that glows faintly under moonlight, annotated with tiny ink constellations.

Grants advantage on a single navigation or nature check related to the stars if consulted (one-time use; DM adjudicates).
Miscellaneous1

A selection of basic arms and supplies kept in stock for travelers: a standard steel longsword (well-made), a shortbow, a quiver of 20 mundane arrows, bedrolls and common rope.

CA

Cassiel Brightmantle

AasimarArtificerLvl 7

Shop Atmosphere

Brightway Emporium sits under a domed skylight painted to match the night — the glass is ground to catch and slow starlight; wind chimes of crystal tinkle faintly like distant bells. The proprietor, Cassiel Brightmantle, is a genial Aasimar artificer (level 7) who once apprenticed in a small temple to the Dawn; he wears a hairpin carved from a meteorite and answers questions with a disarming, warm smile. He keeps a brass bell on the counter that, when rung twice, causes a single pendant lamp to hover and follow a customer for a minute so they can examine weapons in motion. Cassiel prefers barter of stories or small curios in addition to coin for rare curios, but sells common and uncommon items for standard coin. Pricing notes: prices and availability in this shop follow the typical D&D 5e currency conventions (cp, sp, ep, gp, pp) and the DMG/Xanathar-style suggested price ranges by rarity used by many DMs — common and uncommon items are the norm for a shop servicing a party of adventurers around levels 1–5. (Coin conversions and currency rules: 1 gp = 10 sp = 100 cp; 1 pp = 10 gp; electrum = 0.5 gp; price guidance by rarity per DMG/XGtE summaries.) citeturn1search5turn0search4turn2search3
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