The Salty Alembic

Est. 2026 Human Artificer (Alchemist)

The Salty Alembic

Owner calls customers 'matey' regardless of their mood, stamps every purchase with a tiny anchor, accepts cleaned sea glass and tarnished coins in trade at a fa...

MI

Shopkeeper

Mirella "Bottles" Blackfin, a Human Artificer (Alchemist) (Lvl 4)

Keeper's Species

Human

8 Misc4 PotionsEst. 206 gp

Shop Inventory

(12)
Miscellaneous8

A full kit for mixing, heating, and bottling alchemical concoctions. Useful for crafting and identifying substances. ([thievesguild.cc](https://www.thievesguild.cc/equipment/tools.php?utm_source=openai))

Grants proficiency benefits when used to craft or identify alchemical substances; can be used to make one dose of acid, alchemist's fire, antitoxin, oil, perfume, or soap during a long rest when raw materials are available.

A small, corked vial of corrosive liquid. Handy for sabotaging rigging or eating through a rusted lock. ([aidedd.org](https://www.aidedd.org/en/rules/equipment/adventuring-gear/?utm_source=openai))

On a hit, deals acid damage to the target. Treat as an improvised ranged attack.

A sticky, flasked incendiary treasured by boarding parties for lighting sails or clearing a stubborn cabin. ([aidedd.org](https://www.aidedd.org/en/rules/equipment/adventuring-gear/?utm_source=openai))

When it shatters on a target, it ignites and deals ongoing fire damage at the start of each of the target's turns until extinguished.

A practical leather pouch of salves and splints that every able-bodied deck medic should have on hand.

As an action, expend one use to stabilize a creature at 0 hit points without a Wisdom (Medicine) check.

A puck-sized canister of powdered lime and phosphor that explodes into a blinding flare. Popular with smugglers for quick escapes.

On detonation, creates a blinding flash and choking dust in a 5-foot radius. Creatures in the area must succeed on a Dexterity saving throw or be blinded until the end of their next turn. Nonmagical light sources are suppressed for 1 round.

A viscous sap gathered from mangrove trunks; excellent for patching ropes or giving extra grip on rain-slick decks.

Applied to boots or gloves, grants advantage on checks to maintain footing or climb on wet or oily surfaces for 1 hour.

A tiny tin of polished oil used to keep compasses turning true despite salt and spray.

Coating a compass or other small brass instrument with a drop grants advantage on one Navigation or Survival check that relies on that instrument within the next 24 hours.

Minty lozenges with a snap of pepper and a hint of tar; favored by tavern singers and coxswains. Price kept low to be affordable to crews.

Soothes the throat and grants a bonus to Charisma (Persuasion) or Charisma (Performance) checks that rely on vocal strength for 10 minutes.
Potions4

The classic red healing draught favored by skippers and deckhands alike; treats cuts, bruises, and the occasional kraken-scrape. ([dnd-srd-sphinx.readthedocs.io](https://dnd-srd-sphinx.readthedocs.io/en/latest/magic-item/potion-of-healing.html?utm_source=openai))

When drunk, restores hit points. Drinking or administering a potion requires an action.

A clear, medicinal vial that steadies the constitution against toxins and spoiled sea-provisions. ([dndbeyond.com](https://www.dndbeyond.com/equipment/204-antitoxin?utm_source=openai))

Drinking grants advantage on saving throws against poison for 1 hour. No effect on constructs or undead.

A small tin of briny salve made from seaweed and whale-wax. Cheap, salty, and effective for deck-sore wounds.

When applied and bandaged, restores hit points (outside of immediate combat).

A rum-infused tincture with a sharp citrus note; more morale than cure, but the extra edge helps in gale or cold nights.

Grants temporary hit points that last 1 hour when consumed. Not magical.
MI

Mirella "Bottles" Blackfin

HumanArtificer (Alchemist)Lvl 4

Shop Atmosphere

Owner calls customers 'matey' regardless of their mood, stamps every purchase with a tiny anchor, accepts cleaned sea glass and tarnished coins in trade at a fair rate.
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