Hemlock and Hellbloom

Est. 2025 Tiefling Druid

Hemlock and Hellbloom

The shop is lit by a single, ever-silent brazier that emits cold emberlight. The owner stamps each sale with a tiny infernal sigil in soot; customers claim the ...

MA

Shopkeeper

Marinth Sable, a Tiefling Druid (Lvl 6)

Keeper's Species

Tiefling

7 Misc7 PotionsEst. 818 gp

Shop Inventory

(14)
Miscellaneous7

A compact herbalism kit containing tools for gathering, drying, and preparing medicinal and alchemical herbs.

Grants proficiency benefits when identifying or harvesting herbs; required tool to craft potions of healing.

Bandages and salves for field treatment. Common among healers and herbalists.

Spend one use to stabilize a creature at 0 HP without a Wisdom (Medicine) check.

A small sealed flask of consecrated water. Useful against fiends and restless dead.

Deals radiant damage to fiends and undead when it hits.

A silver-sheen salve that sings faintly when applied to metal. Folk claim it was first made to hunt revenants.

Makes the next strikes against fiends and undead deal an additional 1 radiant damage for the duration.

Powdered cinderflower whose smoke reacts to infernal essences. More a detector than a weapon.

Reveals fiendish presence within 30 feet by darkening the smoke and causing it to hiss near their location.

Black-blossomed sticks that curl smoke into shadow. Hunters and smugglers pay for them when the roads run hot.

When burned, masks scent and grants advantage on checks to avoid being tracked by scent or animal tracking for 1 hour.

Strips made from hellbloom fibers and blessed tannin; more practical than pretty.

When applied, grants advantage on the first Constitution save to avoid bleeding or ongoing damage effects tied to wounds once.
Potions7

A concentrated antidote distilled from rare roots and prepared under strict heat. Useful against poisons.

When drunk, grants advantage on saving throws against poison for 1 hour.

A warm, copper-toned phial made from blended herbs steeped in blessed water. Heals minor wounds.

Heal 7 HPCommon potion of basic healing.

A brighter, rosy elixir bottled with refined ingredients and a touch of ritual to deepen its restorative power.

Heal 14 HPGreater potion of healing, uncommon.

A poultice made from emberleaf and sootmoss. Its balm soothes burns and dulls incoming flame briefly.

Heal 3 HPWhen applied or consumed, heals minor wounds and grants resistance to fire for 1 minute.

A dark-red tonic brewed from fiendroot and nightbloom. It sharpens will and dulls infernal tricks long enough for a fight.

Grants advantage on saving throws against being frightened or charmed for 1 hour and grants temporary hit points when consumed.

A layered potion smelling faintly of moss and stone. Useful for scaling cliff faces and dungeon walls.

When consumed, grants a climbing speed equal to walking speed and advantage on Strength (Athletics) checks to climb for 1 hour.

A tincture of creeping vines and root-sap favored by trackers searching corrupted woods.

For 10 minutes after consumption, the user can move through natural underbrush and overgrowth without slowing and gains advantage on checks to find hidden or buried herbs and fungi.
MA

Marinth Sable

TieflingDruidLvl 6

Shop Atmosphere

The shop is lit by a single, ever-silent brazier that emits cold emberlight. The owner stamps each sale with a tiny infernal sigil in soot; customers claim the mark keeps bargains honest. If asked, the shopkeeper will hum an old lullaby backwards for a small discount.
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