The Brass Lantern General & Emporium

Est. 2025 Human Artificer

The Brass Lantern General & Emporium

Elias always keeps a brass pocket watch on the counter and taps it three times before making a sale; he offers a small discount if you trade mechanical parts or...

EL

Shopkeeper

Elias Thorne, a Human Artificer (Lvl 6)

Keeper's Species

Human

19 Misc1 Armor3 Weapons1 PotionsEst. 565 gp

Shop Inventory

(24)
Miscellaneous19

Stout, tarred hemp rope; good for climbing, binding, or improvised traps.

A brass, hooded lantern with a glass lens and adjustable wick; protects flame from wind.

Refined oil for lanterns and lamps.

A day's worth of dried meats, hardtack, cheese and preserves.

A wool-lined roll for sleeping outdoors; a bit bulky but warm.

Premeasured charges and lead balls in a small wooden box.

A leather-bound horn for carrying loose black powder; seals to keep powder dry.

A compact kit of screwdrivers, solder, springs and tiny gears; Elias's specialty item.

Grants advantage on small mechanical repair checks when brought along (DM adjudicates).

A selection of picks, tensioners, and delicate files kept in a slim leather case.

A medicinal salve that staunches bleeding and soothes shallow wounds.

Heal 2 HPHeals HP when applied; also grants advantage on a single Medicine check to stop bleeding.

A small brass pocket watch on a chain; useful, fashionable, and often personalized.

A polished brass monocular with modest magnification—good for scouting on a budget.

Grants limited long-range observation; not as powerful as a true spyglass.

A small brass canister that vents a choking, obscuring smoke when ignited.

Creates heavy smoke in a 10-foot radius for 1 minute (wind can disperse it).

A solid iron pry-bar for forcing doors or lifting lids.

A three-pronged iron hook that folds flat for packing; pairs well with rope.

Pulleys, pitons, chalk, and palm guards—everything to aid vertical travel.

Provides advantage on one Climb check per day when used correctly (DM call).

A folded map showing streets, civic buildings, and notable merchants. Updated seasonally.

Tinted goggles with a pair of flaps to seal against smoke and grit—favored by mill workers and tinkerers.

Reduces penalty from smoke or ash-filled environments; provides limited eye protection.

A wind-up brass toy that walks in jerky steps—popular with street children and collectors.

No combat use; can distract small creatures or children.
Armor1

A heavy, stitched leather greatcoat with sewn studs and brass fittings—fashionable and protective.

AC +12Resists light scrapes; treated to shed rain and soot.
Weapons3

A balanced blade favored by city watchmen and messengers; light and quick.

Finesse weapon (can use Dex for attack/damage).

A small, versatile blade with a sharpened point and balanced grip.

Thrown (range 20/60); finesse.

A single-shot, muzzle-loading pistol with a brass barrel and wooden stock. Exotic but increasingly common in frontier towns.

Black powder firearm: single shot, must reload after firing. (Optional misfire rules at DM discretion.) Effective at short-to-medium ranges; loud and may attract notice.
Potions1

A vial of ruby-hued liquid. A single sip closes wounds and restores vigor.

Heal 7 HPRestores HP when consumed.
EL

Elias Thorne

HumanArtificerLvl 6

Shop Atmosphere

Elias always keeps a brass pocket watch on the counter and taps it three times before making a sale; he offers a small discount if you trade mechanical parts or stories of far-off railways. His shop smells of oil, pipe tobacco, and cinnamon; he refuses to sell flintlocks to anyone who can't explain proper loading technique. On rainy evenings he lights extra lanterns and hums an old tram tune—customers often get slightly better prices then.
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