The Last Chapter & Ledger

Est. 2025 Human Ranger (urban/undead hunter archetype)

The Last Chapter & Ledger

Marta always keeps a small carved bone at the register. She refuses to sell the Grimoire to anyone who can't recite a short line of a local vow of protection, s...

MA

Shopkeeper

Marta Hallowell, a Human Ranger (urban/undead hunter archetype) (Lvl 5)

Keeper's Species

Human

1 Misc4 Misc1 Misc1 Misc1 Misc1 Misc2 Misc1 Misc1 Misc1 Misc1 Misc1 Misc1 Misc1 MiscEst. 1.3k gp

Shop Inventory

(18)
Miscellaneous1

A thick, leather-bound volume of field notes, sketches, and first-hand accounts detailing undead behavior, vulnerabilities and ways to temporarily slow their advance. Useful for planning encounters and gathering clues.

Reading for 1 hour grants advantage on one Intelligence (Investigation) or Wisdom (Survival) check related to undead for the next 24 hours. Once used, the book needs 24 hours to 'regain' its usefulness (flavor: pages warm).
Miscellaneous4

A pocket-sized illustrated guide to plants and substances that accelerate necrosis or can be used to craft repellents and basic alchemical reagents against undead.

Grants proficiency advantage (or expertise if already proficient) on a single Nature or Survival check to identify a plant or reagent if studied for 10 minutes.

A bound primer used by scholars that explains necromancy fundamentals without enabling harmful rituals. Often used by clerics and mages to counter undead magic.

Studying the primer for one hour grants the reader advantage on one Arcana check related to necromancy or undead lore.

A slim volume of practical first-aid routines for field medics. Not magical, but clearly the difference between survival and infection in many outpost tales.

When used during a short rest or immediate aid, allows one application of stabilizing a dying creature without a Medicine kit (still requires a Wisdom check).

A collection of short prayers, litanies, and ritual scripts used by small congregations to bless perimeters and fortify morale.

Reciting a short litany per the book's instructions grants allies within 10 ft. a +1 morale bonus on saves vs fear and disease for 1 hour (requires a turn or ceremony, DM adjudicates).
Miscellaneous1

A carefully scribed scroll that casts Protection from Evil and Good on the reader or a willing creature. Useful for warding against certain undead and possessed creatures.

Casts Protection from Evil and Good. Single use; the scroll disintegrates after casting.
Miscellaneous1

A large foldout map of the surrounding outpost and eight miles of territory, annotated with safe paths, known ambush areas, collapsed roads, and burial grounds to avoid.

Using the map to navigate reduces chance of an accidental undead encounter (DM discretion) once per day when traveling the marked routes.
Miscellaneous1

Scroll containing Lesser Restoration for immediate use—useful for removing disease or conditions inflicted by rots and blights common in the region.

Casts Lesser Restoration. Scroll consumed on use.
Miscellaneous1

A sturdy blank ledger with ledgers for trade, contracts, and hunting tallies. Useful for leaders of survivor groups to track supplies and obligations.

Miscellaneous2

A small glass vial of holy water blessed by a traveling cleric. Effective against certain undead and fiends.

As per D&D 5e holy water: can be splash weapon; undead creatures hit suffer radiant damage (DMG/PHB rulings).

A specially prepared ink mixed with crushed blessed herbs. Used to draw simple wards, sigils, or to scribe temporary glyphs that irritate or deter undead.

A ward scribed with this ink lasts up to 24 hours, causing creatures of the undead type entering the warded area to have disadvantage on Stealth checks to approach the ward (DM discretion).
Miscellaneous1

A finely balanced quill with a silvered nib. Useful for writing on special inks and for signing wards or treaties—Marta claims the silver prevents foul residue.

When used to scribe a ward or scroll, grants a bonus to the DC of that magic item’s detection if the scribe is skilled.
Miscellaneous1

A cheap stapled pamphlet of 20 pages describing early signs of infection and basic first-aid to slow necrotic spread.

Provides practical advice; if referenced during a short rest, grants one ally a bonus temporary HP (DM fiat) once per day.
Miscellaneous1

Small kit containing charcoal, waterproof paper, compass, and rule—a standard kit for scouts mapping dangerous routes.

Using the kit grants advantage on the first Survival check to make a route map during an outing.
Miscellaneous1

A heavy, rune-stitched grimoire that contains several divinations, charts, and rituals tailored to detect undead presence at a distance. Restricted—Marta sells only to trusted buyers.

Once per long rest, the owner can use the book to cast Detect Evil and Good and Augury-like insight (non-precise: 'good/bad for next 24 hours') without components.
Miscellaneous1

A small handbook with step-by-step instructions on crafting simple wooden stakes, silver-tip treatments and makeshift traps from common materials.

Grants a bonus to damage with improvised wooden stakes crafted following its instructions (applies to first fight after crafting).
Miscellaneous1

A stout wooden stake with an iron tip and leather strap—designed to be hammered into undead or to pry open stuck doors.

Against undead, a successful strike deals normal weapon damage; if used against specific undead types (DM discretion), can have added effects when combined with knowledge from Marta's books.
Miscellaneous1

A small rechargeable oil lantern (3 hours of steady light) bundled with a waterproof journal so scouts can take notes in bad weather or while on watch.

Journal pages repel blood and rot; notes remain readable even after brief submersion.
MA

Marta Hallowell

HumanRanger (urban/undead hunter archetype)Lvl 5

Shop Atmosphere

Marta always keeps a small carved bone at the register. She refuses to sell the Grimoire to anyone who can't recite a short line of a local vow of protection, sizes up purchases with a quick 'undead risk' nod, and offers rumors in trade for spare candles or photocopied pages of rare books. The shop smells of old paper, winter herbs, and a faint tang of iron; at night a faint humming can be heard—Marta insists it's the wind through the stacks, but regulars whisper she keeps an old ward under the floorboards.
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