The Umbra Reliquary

Est. 2025 Human Cleric (Grave Domain) / Warlock (Underdark Pact - reflavored as pact to a forgotten patron)

The Umbra Reliquary

The temple is multi-faith for evil and neutral-leaning clerical traditions; the shop often requires a whispered confession and a minor service (sweeping the shr...

SI

Shopkeeper

Sister Morrigan Voss, a Human Cleric (Grave Domain) / Warlock (Underdark Pact - reflavored as pact to a forgotten patron) (Lvl 6)

Keeper's Species

Human

10 Misc2 Armor1 Weapons1 PotionsEst. 4.2k gp

Shop Inventory

(14)
Miscellaneous10

Short, black candles of beeswax dyed with charcoal. Good for ritual focus or marking ward lines.

Burns with an almost smokeless, cold black flame when used in ceremonies (cosmetic unless used in a temple ritual).

Water drawn from a fetid underground spring and consecrated to no single god — useful as a ritual reagent to suppress small blessings.

When sprinkled on an object, it reduces any positive-effect magic (non-weapon) on that object for 1 minute per use if the temple performs a short rite (requires a simple action).

A pungent bundle of herbs and powdered bone. Used to commune with shades or to sharpen senses against undead.

When burned during a 10-minute ritual, grants advantage on Wisdom (Perception) and Wisdom saving throws against undead for 1 hour to those present.

A brass censer smoked black with use. When burned with gravebound incense, it channels spirits and dampens ambient sound.

Once per short rest, when lit and swung for 1 minute during a ritual, it creates a 20-foot-radius zone of silence for 1 minute centered on the censer (functions like a limited magic effect tied to the temple's rites).

Sickly viscous oil used to anoint weapons or to mar holy symbols.

Coating a melee weapon with a dose deals an extra necrotic damage on first hit within 1 minute. If applied to a holy symbol, it imposes disadvantage on checks to use that symbol for 24 hours.

A black iron amulet engraved with interlaced sigils of several maligned faiths. Worn to shield the soul from light-based detection.

AC +1While worn, the bearer has resistance to radiant damage and advantage on saving throws against effects that would detect alignment or forcefully reveal their true name (DM discretion).

A parchment inscribed with a prayer that can disrupt simple wards, consecrations, or binding spells that are non-legendary.

When read aloud (action), functions as dispel magic but limited to affecting non-evocation conjurations and protections tied to deific rites (DM adjudicates). Single use.

A small obsidian cage containing a whispering, swaddled shadow. The cage chills the hand when carried and murmurs requests.

Once released under controlled ritual, it can act as a shadowy familiar for 24 hours (serves as a scout and can pass through small gaps). Dangerous, unstable — 30% chance of backlash (minor necrotic damage to controller) unless a casting of Remove Curse or similar stabilizes it.

A bound booklet of invocations used to temper the soul. Useful for acolytes and hedge clerics.

Allows a caster to spend 10 minutes to grant one willing creature a bonus to death saving throws for 24 hours (non-stacking with other such effects).

A small reliquary with a smear of dried blood that pulses faintly to the touch. Sister Morrigan sells it cheap with a heavy warning.

Cursed: while worn, the bearer hears whispers urging secrecy and minor theft. Mechanically, it gives +1 to Sleight of Hand checks but inflicts disadvantage on Persuasion and Insight checks involving matters of trust. Curse removable by remove curse or similar.
Armor2

Sturdy leather greaves reinforced with iron bands and etched runes of passage. Favored by acolytes who travel between shrines.

AC +11Comfortable for long journeys; wearer gains +1 to Dexterity (Stealth) checks when moving silently over natural terrain.

A long cloak woven from a fabric that seems to drink in light, favored by ritual leaders who must pass unseen at night.

While hooded and immobile, the wearer is lightly obscured to creatures more than 10 feet away. Grants +1 to Stealth checks when in dim light or darkness.
Weapons1

A short dagger of dark-metal whose edge drinks light. Blade used by temple acolytes for sacramental use and quick work.

When held in moonless darkness (no bright light within 30 ft), it grants +1 to attack rolls (effectively a +1 when conditions met).
Potions1

A dark, thick elixir that temporarily lets the drinker perceive the world like a creature of the dark.

Grants darkvision out to 60 feet (if the drinker already has darkvision, range increases by 60 feet) and advantage on Stealth checks in dim light for 1 hour.
SI

Sister Morrigan Voss

HumanCleric (Grave Domain) / Warlock (Underdark Pact - reflavored as pact to a forgotten patron)Lvl 6

Shop Atmosphere

The temple is multi-faith for evil and neutral-leaning clerical traditions; the shop often requires a whispered confession and a minor service (sweeping the shrine, offering a coin to the censer) before a purchase. Sister Morrigan catalogs buyers in a ledger of charcoal; she will refuse service to those who loudly proclaim their devotion to bastions of 'light.' At dusk the reliquary bells ring without wind, and the shop's prices sometimes vary according to the alignment of the moon — customers who bring a small token of their patron deity are given subtle discounts or forbidden bargains.
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