Buttons & Brass Curios

Est. 2025 Human Rogue

Buttons & Brass Curios

Buttons & Brass Curios sits in a narrow brick row behind an illegal speakeasy. Shelves cram crates of brass trinkets, boxed 'tonics', tidy rolls of tools, and s...

SI

Shopkeeper

Silas "Buttons" Marlowe, a Human Rogue (Lvl 4)

Keeper's Species

Human

19 Misc1 Weapons1 PotionsEst. 237 gp

Shop Inventory

(21)
Miscellaneous19

A fifty foot coil of rough hemp rope. Reliable for climbing, tying off, or lashing crates in a hurry.

A plain bedroll for nights on the road. Clean enough and padded for a city dweller used to hard benches.

A tinderbox to spark a flame. Handy for lanterns, stoves, and illicit alley smokes.

A hand torch. Good for short-term illumination and theatrical entrances.

A brass hooded lantern that tucks its light when you need shade. Popular with late-night delivery boys.

Flask of lamp oil, unglamorous but essential for a city that prefers lamplight to streetlamps.

A hardened crowbar with a scuffed wooden handle. Good for stubborn doors and noisy exits.

A compact kit of salves, linens, and splints. Not miraculous, but it staunches blood and helps stabilize the hurt.

A tidy roll of lockpicks and small tools. Illegal in some wards, expensive in others.

Well stitched waterskin. Keeps water cool and doesn't slosh much when tucked in a satchel.

A polished steel mirror, the kind a looking-glass maker would sell on a whim to a flapper or a pickpocket.

Hard soap wrapped in waxed paper. The shop keeps a little stack near the counter for customers to freshen up.

A single stick of soft chalk. Patrons use it to mark tables, count days, or sketch a map on a crate.

A stout brass padlock. The shop will rekey to match if you leave it long enough and pay a little extra.

A pair of weighted brass dice stamped with tiny stars. Perfect for gamblers and superstitious thieves.

Once per day you may reroll one failed ability check or saving throw and use the new result. Party members may be suspicious that the dice are 'lucky'.

A forensics brush and vial set, marketed to private eyes and worried debutantes. More theatrical than scientific, but handy.

When used at a real scene of inquiry, grants a +1 circumstance bonus to one Investigation check (usable once per short rest).

A polished pocket watch with an inset cameo. It ticks loud enough to cover quiet heartbeats and small lies.

AC +1When shown to a distracted NPC, it can be used to grant advantage on one Deception or Persuasion attempt if the owner spends a minute adjusting it and telling a plausible story. Usable once per day.

A bluesy harmonica. Popular for alleyway signals and cheap performances in corner rooms.

A pocket ledger with a ribbon marker. A favourite of bookkeepers, spies, and errand boys.

Weapons1

A concealed garrote wire set in a velvet sleeve. Sells to shady patrons and stage magicians alike.

Potions1

A cloudy brown bottle with a cork and a hand-lettered label. Folks swear by it after a brawl or a long night.

Heal 7 HPConsumable. Heals HP when consumed. Non-stackable with medical treatment at the same moment.
SI

Silas "Buttons" Marlowe

HumanRogueLvl 4

Shop Atmosphere

Buttons & Brass Curios sits in a narrow brick row behind an illegal speakeasy. Shelves cram crates of brass trinkets, boxed 'tonics', tidy rolls of tools, and slightly off-kilter novelty items like laughing pocket mirrors. The owner writes prices with fountain-ink on small cards and always offers a glass of city-made ginger wine while you browse. He keeps a battered radio playing ragtime and asks polite questions that sometimes sound like courtesy and sometimes like careful eavesdropping. If business is slow he mends a customer's corset for free; if trouble comes he's more likely to slide the backdoor key with the right wink.
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