Merrenglass' Curios & Cantrips
Est. 2025 • Rock Gnome Wizard
Merrenglass' Curios & Cantrips
Merrenglass' Curios & Cantrips sits on a narrow lane off the market square: a squat, salt-stained building whose windows are crowded with bottles that glow fain...
Shopkeeper
Thalia Merrenglass, a Rock Gnome Wizard (Lvl 8)
Keeper's Species
Rock Gnome
Shop Inventory
(17)A rosy glass phial that mends wounds when consumed ( HP). A staple for adventurers.
A deep crimson potion sealed with wax. Stronger restorative magic for serious injuries ().
A bitter-smelling draught that steadies the constitution against poison.
Leather pouch with compartments for common spell components (safely labeled and dusted).
A palm-sized polished crystal mounted on a brass filigree reading as both practical and tasteful.
A tightly-rolled scrap of vellum inscribed with a simple conjuration glyph. Useful in a pinch.
A protective charm written in hurried ink, useful for warding against sudden blows.
A compact scroll that snaps with a faint blue puff when unrolled. A favorite escape tool.
A dangerous, crackling scroll kept in a locked glass tube. Sold with a warning and a waiver.
A stout black sack that seems slightly too light for its size. Great for hauling treasure and camping gear.
Finely-ground diamond dust sold in tiny phials. Useful for spells that require gemstones as components.
A brittle feather sealed in resin. When activated it becomes a tiny sparrow that can scout briefly.
A vial of enchanted black-blue ink favored by scribes. Writes true and resists smearing by magical effects.
A neatly-bound blank spellbook with parchment suited for careful scribing.
A slim ebony wand inlaid with mother-of-pearl runes. Fires force darts at a target.
A well-balanced staff carved from yew and bound with silver inlays. Subtle enchantment hums along its length.
A woolen cloak with a faint shimmer at the hem. Shields body and mind against harm.
Thalia Merrenglass
Shop Atmosphere
“Merrenglass' Curios & Cantrips sits on a narrow lane off the market square: a squat, salt-stained building whose windows are crowded with bottles that glow faintly at night. Inside, shelves slope and lean with curious intent; vials bubble under glass domes, scroll-cases are tagged by the school of magic, and a low ladder on rails winds between aisles. The air smells of lemon, old parchment, and a hint of ozone. Thalia Merrenglass — a brisk, spectacled rock gnome with a silver braid and ink on her fingers — runs the place with efficient cheer. She knows half the local guilds by sight and will barter tales (and a half-off on mundane supplies) for interesting trinkets or eyewitness accounts of rare reagents. A mischievous tabby named Pip patrols the counter and has a penchant for rearranging newly-stocked scrolls; customers who pet Pip often get small discounts, while those who startle her may find their desired item 'temporarily misplaced.' Thalia keeps a small ledger of regulars and is surprisingly strict about dangerous magics (she asks for a written contract for certain purchases). The shop often serves as a meeting point for adventuring parties seeking components, last-minute protections, or an unexpected magical find.”
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