Nocturne Foundry & Armory
Est. 2025 • Human Artificer (Armorer)
Nocturne Foundry & Armory
Only opens at night, when the harbor's neon and gaslight paint the docks electric blue and violet. The shop's exterior is a hanging maze of colored lanterns; in...
Shopkeeper
Evangeline "Neon" Voss, a Human Artificer (Armorer) (Lvl 12)
Keeper's Species
Human
Shop Inventory
(17)A well-balanced longsteel blade, edge kept razor-fine and trimmed with brass filigree that catches the neon glow.
Light, wickedly thin blade used for precision strikes and shipboard work. Tip serrated for cutting rope and nets.
A hand-and-a-half crossbow reinforced with alloyed bolts—good for catching sail-mounted targets.
A compact hand weapon that fires a condensed arc of electricity. Rare on strict lands, common in port-slums and ship-decks.
A finely balanced +1 longsword; runes etched along the fuller pulse faintly in whichever color the shop lights are set to.
A compact repeater crossbow that cycles arc-charged bolts. Forged with heat-black steel and neon inlays.
A slim blade woven with filaments of soulwire that sing when drawn. The neon along the spine flashes like a heartbeat.
Experimental edge: an ethereal-looking sword whose blade is outlined in cold neon and seems to phase at the edges.
A lightweight buckler of etched alloys and iridescent glass; it refracts neon into shifting patterns.
A cloak woven with micro-prisms. In dim or colored light it seems to blur the wearer's outline.
A small vial of ruby liquid that warms to the touch and briefly glows when uncorked.
A larger flask of golden serum whose bubbles seem to rise in slow motion under neon light.
A small crystalline power cell used to charge arc-based weapons; fragile but reliable for one discharge.
Crossbow bolts tipped with phosphorescent resin; they streak colored light and leave a faint trail in the dark.
A kit of stones, oils, files and micro-torches. Keeps blades and arc-contacts functioning in salt-spray conditions.
Cosmetic and protective service: edge polishing, rustproofing, and the addition of a thin neon inlay along the blade.
A dubious modification for projectile and arc weapons. Reduces report and electrostatic trail for a limited time.
Evangeline "Neon" Voss
Shop Atmosphere
“Only opens at night, when the harbor's neon and gaslight paint the docks electric blue and violet. The shop's exterior is a hanging maze of colored lanterns; inside, every surface glows a different hue. Evangeline only sells certain prototype or high-risk modifications to customers she trusts — she asks for a name, a recommended reference, or a neat trinket from the sea as collateral. She hums a synth-lullaby while she works and keeps a mechanical gull named 'Glo' that perches on the anvil. Prices shift slightly depending on tide (and rumor): a full moon tends to make rarer wares appear. Payment accepted: gold primarily; rare items may be traded for exotic components or favors. Beware: some city-watch precincts prefer you leave black-market mods off your person when walking past the East Quay.”
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