The Celestial Nock
Est. 2025 • Aasimar (Protector) Ranger
The Celestial Nock
Shop & Owner: "The Celestial Nock" is a narrow, skylit workshop wedged between a candle-smith and a star-templar shrine. Shafts hang like a tiny constellation f...
Shopkeeper
Seraphine Lucelure, a Aasimar (Protector) Ranger (Lvl 6)
Keeper's Species
Aasimar (Protector)
Shop Inventory
(13)Twenty hand-cut cedar shafts with simple turkey-feather fletching — the staple of any archer's quiver.
Reinforced leather, star-stamped mouth so arrows don't catch — a favorite among town guards and pilgrim rangers.
A small pouch of iridescent feathers, each bristling with a warm inner light.
Sealing Oil (1 vial) — used to protect arrow shafts and glue fletchings.
A compact woodcarver's set tailored for fletching and minor repairs.
A gleaming shaft with a faint runic sheen — a +1 arrow, favored for reliable extra punch.
A finely tempered arrow, humming faintly with stored power.
A masterwork arrow crackling with arcane might — the sort of thing only wealthy patrons or treasure hoards provide.
A black-shafted, obsidian-tipped arrow etched with sigils — made for a singular prey (examples: 'of dragon slaying', 'of fiend slaying').
Ten arrows carefully plated along their heads with pure silver for dealing with creatures susceptible to silver.
A slender shaft tipped with a tip of pale silver and a fletch of starlight — Seraphine's signature 'Starlight Arrow'.
A bundle of five gold-fletched arrows whose feathers catch and hold light like dawn.
Custom Fletching Service — bring wood and feathers or buy materials here; typical turnaround is a short rest for a small batch.
Seraphine Lucelure
Shop Atmosphere
“Shop & Owner: "The Celestial Nock" is a narrow, skylit workshop wedged between a candle-smith and a star-templar shrine. Shafts hang like a tiny constellation from the rafters; the floorboards are stamped with concentric star patterns to steady arrows for fletching. Silvered and starlit fletches glow faintly at dusk. The proprietor, Seraphine Lucelure, is an aasimar ranger (level 6) who speaks in soft, bright metaphors and waters her feathers with holy water before midnight fletching. She offers quiet counsel about prey and points out hidden constellations to customers while she measures draw lengths. Setting notes and canonical references (5e): basic ammunition pricing and tool properties follow standard 5e equipment rulings: 20 arrows cost 1 gp. citeturn1search3 Woodcarver's tools can be used to craft arrows and are the appropriate artisan toolset for a fletcher. citeturn3search8 Magic ammunition and example priced ammunition entries (Arrow +1, +2, +3, arrow of slaying) are listed in 5e reference material and DMG/XGtE summaries — prices shown in this shop (Arrow +1 at ~30 gp, +2 at ~120 gp, +3 at ~500 gp, Arrow of Slaying at ~600 gp per arrow) are derived from those consolidated tables. Note: once magical ammunition hits a target it typically loses its magic. citeturn0search0turn4search0 Service quirk: Seraphine will silver up to ten pieces of ammunition for a flat fee (useful against creatures where silver matters). The listed price for silvering ten pieces is the standard service cost in 5e references. citeturn5search3 Personality quirk: Seraphine hums an old star-song while working; ask for a 'star-mark' on an arrow and she'll carve a tiny, luck-tinged rune into the shaft for free (good for roleplay — mechanical effect by DM fiat).”
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