Quill & Candle: Arcana and Sundries

Est. 2025 Half-elf Wizard (Apprentice)

Quill & Candle: Arcana and Sundries

Meris always brews tea for customers and will only haggle if offered an odd trinket in trade (Meris collects feathers and tiny clocks). The shop smell is a plea...

ME

Shopkeeper

Meris Quillhand, a Half-elf Wizard (Apprentice) (Lvl 3)

Keeper's Species

Half-elf

3 Potions9 Misc2 WeaponsEst. 1.4k gp

Shop Inventory

(14)
Potions3

A small glass phial of rosy liquid. Heals minor wounds when drunk.

Heal 2 HPRestores HP when consumed (standard D&D 5e Potion of Healing effect, presented as 2 for book-keeping at party level).

Sticky, syrupy potion. Grants climb speed and adhesive grip for a short time.

Gives advantage on Athletics checks to climb and climb speed equal to walking speed for 1 hour.

Bitter liquid in a corked vial. Reduces effects of common venoms.

When administered, grants advantage on saving throws vs poison for 1 hour or treats the first failed save as a success (GM discretion).
Miscellaneous9

A scrap of parchment embroidered with a simple ward. Single-use cantrip scroll.

Single casting of Prestidigitation. Usable by anyone; spellcasting check required if not a caster.

Carefully scribed scroll that emits a faint protective shimmer when read aloud.

Casts Mage Armor on the reader (duration 8 hours) if read correctly. Caster check required for those without spellcasting ability.

Scroll with a trio of tiny arcane glyphs; crackles faintly when held.

Casts Magic Missile (three darts). Automatically hits.

A tube of oiled leather with a brass cap. Keeps scrolls dry and protected.

Small leather pouch containing common spell components: chalk, powdered iron, bat guano substitute, etc.

Contains components for common cantrips and 1st-level spells (no costly gems).

Small pack of tallow candles enchanted to burn steadily and faintly glow when magic is near.

When lit, candles give dim light in a 5-foot radius and faintly warm to touch; glow brightens once if within 30 ft of an active spell (detectable).

Faintly humming parchment used to learn properties of a single magic item or surface enchantments.

Casts Identify on the target item/creature. Highly useful for adventuring parties.

A fist-sized stone carved with a single rune; hums when held by someone with attunement potential.

Once per day when activated, grants +1 to one skill check of the user's choice for 10 minutes. Not an attunement item.

Meris will imbue one charge into a wand or staff (up to minor effects) once per service.

Can add 1 charge that casts a cantrip-effect appropriate to the wand (e.g., Produce Flame, Light). Not for potent items.
Weapons2

A nail-thin wand of burned oak. Produces small offensive or utility sparks on command.

Spend 1 charge to cast Produce Flame (as cantrip) or 2 charges to cast Burning Hands (as 1st-level). Recharges charges at dawn. If expended fully and mishandled, 5% chance of short circuit ( fire to holder).

A well-balanced dagger with a faintly runed pommel. Minor enchantment improves strikes.

Atk +1 to attack and damage rolls. Small scratch marks along the blade indicate long service.
ME

Meris Quillhand

Half-elfWizard (Apprentice)Lvl 3

Shop Atmosphere

Meris always brews tea for customers and will only haggle if offered an odd trinket in trade (Meris collects feathers and tiny clocks). The shop smell is a pleasant mix of beeswax, old paper, and citrus; shelves are organized by color of arcane residue rather than by item function.
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