Granitehand Forge & Fieldworks

Est. 2025 Dwarf Fighter (blacksmith background)

Granitehand Forge & Fieldworks

Hroth speaks in clipped, practical dwarvish-tinged Common, calls everyone 'kith' and 'stone', and insists on testing every blade with a single precise parry—if ...

HR

Shopkeeper

Hroth Granitehand, a Dwarf Fighter (blacksmith background) (Lvl 3)

Keeper's Species

Dwarf

4 Weapons4 Armor10 MiscEst. 905 gp

Shop Inventory

(18)
Weapons4

A well-forged, balanced steel longsword. Standard issue for soldiers and adventurers.

Light, quick blade favored by scouts and rogues.

A sharp everyday blade. Can be thrown or used in melee.

Thrown (range 20/60)

A rare commission: a longsword with a faintly humming edge. Clearly better made than a common sword.

Atk This is a +1 weapon (attacks and damage +1). Hroth insists on proof of ownership for repairs.
Armor4

Sturdy round shield with iron rim. Reliable protection in field conditions.

AC +2

Light armor reinforced with metal studs—good for mobile fighters and scouts.

AC +12

Overlapping metal scales sewn to leather for solid mid-tier protection.

AC +14Disadvantage on Stealth checks

A shirt of interlinked rings worn under clothing; flexible and better than leather.

AC +13
Miscellaneous10

A leather quiver stocked with 20 common arrows.

Portable whetstone for keeping blades keen, or let Hroth do the job for a quick professional edge.

A sharpened weapon grants a +1 circumstance bonus to damage on next attack (DM's discretion).

Tongs, hammers, files, punches, whetstones and anvil essentials for metalworking and field repairs.

Grants proficiency advantage on metalwork checks if user is proficient; useful for improvised repairs.

A kit of rivets, leather patches, spare links, a small hammer, files, and quick-setting metal patch — for emergency armor and weapon field repairs.

Once per short rest, allows a character to make a Smith's Tools check to restore an item to half its HP/effectiveness or remove the 'broken' condition (DM adjudicates equipment HP).

Heavy iron spikes for anchoring tents, hampering pursuit, or setting traps.

Usable to stake doors/tents; used creatively can impose movement penalties (DM ruling).

Assorted rivets and plates for quick armor or shield repairs.

Pre-cut leather and fabric patches for quick field mending of leather or padded armor.

A compact bellows and folding anvil plate to allow field forging and tempering.

Enables smithing checks in the field without a full forge (+2 circumstance bonus).

A multi-purpose forge hammer and pritchel for punching and riveting on the go.

A secret blend of oils and soot that slows corrosion and helps metal temporarily resist cracking.

Applied to a weapon or armor piece grants advantage on the next saving throw to avoid a 'broken' result due to extreme conditions (DM adjudicates).
HR

Hroth Granitehand

DwarfFighter (blacksmith background)Lvl 3

Shop Atmosphere

Hroth speaks in clipped, practical dwarvish-tinged Common, calls everyone 'kith' and 'stone', and insists on testing every blade with a single precise parry—if it sings, he nods. He refuses to sell enchanted weapons to anyone he judges reckless, and he stamps each item sold with a tiny granite hand mark for free warranty service.
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