Bael's Commonware and Provisions

Est. 2025 Human Ranger

Bael's Commonware and Provisions

The shop smells faintly of pine and lemon oil. The owner prefers haggling by trading a quick anecdote about a prior customer's dubious luck and will give a 'sto...

BA

Shopkeeper

Bael Merrow, a Human Ranger (Lvl 5)

Keeper's Species

Human

12 Misc4 Weapons2 Armor2 PotionsEst. 763 gp

Shop Inventory

(20)
Miscellaneous12

A stubby pine torch. Burns for about an hour, bright light 20 ft / dim light 20 ft beyond. Can be used as an improvised weapon for 1 fire damage on hit. Canonical adventuring gear price.

Standard hempen rope, 50 feet. Two hit points; Strength to burst. Useful for climbing, securing, and improvising. Canonical adventuring gear price.

Simple bedroll for the road. Comfortable enough for camp rest. Canonical adventuring gear price.

Trail rations, one day's worth. Nonperishable travel food for a single adventurer. Canonical adventuring gear price.

Sturdy waterskin to carry drinking water while traveling. Canonical adventuring gear price.

Tinderbox for starting fires quickly. Handy for campers and cooks. Canonical adventuring gear price.

Grappling hook sized to affix to rope and secure to ledges or battlements. Canonical adventuring gear price.

Healer's kit. Contains bandages and salves; expend one use as an action to stabilize a creature at 0 HP without a Medicine check. Canonical item.

Bandages, herbal salves, scissors and splints bundled for travel nurses. A cheaper, common healer's supply pack (not a magical item).

Quiver of 20 arrows. Simple cast-steel arrows suitable for shortbow/longbow use. Canonical ammunition pricing.

Compass of True North. A minor useful trinket for caravans and coastal sailors; a small enchantment keeps its needle steady even in magical interference.

Once per day, grants advantage on a Navigation or Survival check to set or maintain course for up to 8 hours.

Traveler's Whispercloak. A stitched cloak favored by scouts; subtle enchantment dampens rustle and foot-noise. Minor custom item balanced for party level.

Grants +1 to Dexterity (Stealth) checks while worn in natural outdoors environments (woodland, hills) once attuned; limited by DM.
Weapons4

A reliable shortsword, well-balanced for dueling and everyday use. Canonical martial weapon.

A standard longsword in good condition. Comfortable grip, true edge. Canonical martial weapon.

A well-made longbow with a seasoned yew stave and taut string. Canonical ranged weapon.

Light crossbow in working order; bolts sold in batches. Canonical ranged weapon.

Armor2

Scale mail. Medium armor that provides solid protection for road-bound warriors and mercenaries. Canonical armor base AC.

AC +14

Sturdy wooden shield with iron rim. Common and dependable for fighters and guards.

AC +2
Potions2

Potion of Healing. A small crystal phial of red liquid that mends wounds when drunk. (Restores HP).

Heal 7 HPRed liquid that shimmers when agitated. Canonical potion of healing potency and effect.

Potion of Greater Healing. A stronger healing draught for when the common potion won't do. (Restores HP).

Heal 14 HPSlightly thicker crimson liquid; rarer and more potent than the common potion.
BA

Bael Merrow

HumanRangerLvl 5

Shop Atmosphere

The shop smells faintly of pine and lemon oil. The owner prefers haggling by trading a quick anecdote about a prior customer's dubious luck and will give a 'story discount' (5% off) to customers who oblige. A small raven named 'Ledger' lives on a perch and will peck once at a coin to 'approve' high-value trades.
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