Snig's Bubbling Bottles - AI-generated fantasy Shop

Snig's Bubbling Bottles

Est. 2025 Goblin Artificer (Alchemist)

Snig's Bubbling Bottles

The shop is run by a coterie of goblin alchemists who speak in high-pitched banter and trade in 'bits' and bargains. Shelves rattle with labels written in uneve...

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Shopkeeper

Snig Sootcap, a Goblin Artificer (Alchemist) (Lvl 5)

Keeper's Species

Goblin

3 Potions8 Misc1 WeaponsEst. 905 gp

Shop Inventory

(12)
Potions3

A small clear phial with a ruby-red liquid that mends wounds. Staple of adventuring first-aid.

Heal 7 HPRestores hit points equal to when consumed.

A sturdier phial filled with a brighter, thicker restorative draught for tougher wounds.

Heal 14 HPRestores hit points equal to when consumed.

A fizzy blue tonic favored by fish-folk and mountain scouts. Keeps frostbite at bay for a time.

Grants resistance to cold damage for 1 hour after drinking.
Miscellaneous8

A bitter, chalky-tasting elixir. Keeps the poison at bay long enough to get help.

Gives advantage on saving throws against poison for 1 hour after drinking.

A battered satchel of instruments and chemicals used by the goblin alchemists to brew everything sold here.

Used to craft alchemical items and identify common reagents.

A leather roll with bandages, salves, and bone stitching needles; useful for emergency care.

Heal 1 HPStabilizes a dying creature without a medicine check and can restore 1 hit point to a creature once per use.

A glass flask of pale oil. Cheap and handy for campfires or improvised traps.

Can be applied to objects or set alight; useful for torches, traps, or making surfaces flammable.

A goblin-made smoke device. Cheap, foul-smelling, and great for quick escapes or misdirection.

When ignited, produces a dense cloud of smoke in a 10-foot radius that heavily obscures the area for up to 1 minute or until dispersed by a strong wind.

A jar of foul-smelling adhesive the goblins use to catch thieves and prey.

Applied to a struck creature by coating a melee weapon before the attack. On a hit, the target must succeed on a Strength check at the end of its turn or have its speed reduced to 0 until the check succeeds or the effect is removed; effect ends after 1 minute or if treated with an acid or solvent.

Goggles polished by goblin hands to a miraculous clarity. Favorite among scouts and trapmakers.

While worn, grants +2 to Wisdom (Perception) checks made in dim light or darkness for up to 8 hours. Not genuinely magical; lenses are alchemical and finely ground.

A luck charm sold as a goblin trinket; nothing more than a drop of fermented luck the goblins swear by.

Once per long rest, before making an ability check or saving throw, the user may choose to add to the roll. Must be declared before the roll.
Weapons1

A crude grenade fashioned from glass and corrosive brew. Useful against constructs or armored foes.

Thrown weapon. On a hit, deals acid immediately and acid at the start of the target's next turn as residue eats at armor or skin.
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Snig Sootcap

GoblinArtificer (Alchemist)Lvl 5

Shop Atmosphere

The shop is run by a coterie of goblin alchemists who speak in high-pitched banter and trade in 'bits' and bargains. Shelves rattle with labels written in uneven goblin glyphs; a perpetual simmering kettle gives off odd sparks. They barter small favours, offer free samples that fizz or burp, and write prices down with coal in more than one coin type if you ask.
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