Hearth & Ember Curiosities

Est. 2025 Halfling Artificer (alchemist tinkering focus)

Hearth & Ember Curiosities

Mira always offers a free pastry with any purchase over 100 gp and hums a tuneless druid hymn while she works. She keeps one small corner of the shop reserved f...

MI

Shopkeeper

Mira Hearthmoss, a Halfling Artificer (alchemist tinkering focus) (Lvl 3)

Keeper's Species

Halfling

1 Potions6 Misc2 Misc1 Armor2 Weapons1 MiscEst. 3.3k gp

Shop Inventory

(13)
Potions1

A small glass vial with a rosy liquid that mends wounds when consumed.

Heal 2 HPHeals HP (standard Potion of Healing).
Miscellaneous6

Short stubs of wax infused with a tiny, harmless ember. Burn for a steady warm light that smells faintly of cinnamon.

When lit, produces light as a torch for up to 8 hours. Ember resists dousing from rain once (requires Strength to extinguish while burning).

A warm flaky roll glazed with honey and a pinch of powdered ash from sacred druidic firewood. Tastes like home.

Heal 4 HPEating restores HP and grants advantage on the next saving throw against exhaustion or cold within 1 hour.

A coarse wool scarf woven with ash-grey thread and embroidered with tiny protective runes.

Once per long rest, wearer can activate it to gain resistance to cold for 1 hour. Keeps the wearer warm through frost nights.

A simple iron ring polished to a dull gleam; its inside edge is perpetually warm.

Grants constant temperature regulation: the wearer automatically succeeds on saves against environmental cold and ignores nonmagical cold damage. Once per day can cast Lesser Restoration (targeting only exhaustion caused by cold) — DM discretion.

A small jar of thick, warm-smelling tallow that burns longer and cleaner than ordinary fat.

Burns 1.5x as long as normal tallow and imparts a faint warmth to objects held near it. Useful for night-watchers and bakers.

A carved wooden whistle that emits a soothing tone when blown toward a hearth.

When blown, it enthralls small animals and pests (nonmagical), calming them for 1 minute (they won't attack or harass). When used on a friendly creature, grants advantage on one Wisdom (Perception) check related to smells or smoke within 10 minutes.
Miscellaneous2

A simple scroll with singed edges. Contains a single use of the Burning Hands spell (1st-level).

Cast Burning Hands ( fire, Dexterity save for half). Consumable single-use scroll.

A singed parchment with ornate flourishes; can be read to imbue a single weapon strike with searing flame.

Uncommon. Consumable. Weapon hit deals an extra fire damage and causes the target to have disadvantage on the next attack roll if it is flammable.
Armor1

Sturdy leather boots with a faint pattern of cindered leaves stamped into the soles.

AC +1Uncommon magical boots: grant bonus to AC (counts as light/medium boots without encumbrance change) and leave no tracks in ash or soft earth for up to 1 hour per day when activated.
Weapons2

Smooth stones kept in a small pouch; each stone glows faintly and carries a warmed edge.

On hit, deals +1 fire damage. On a critical, the target must succeed on a Dexterity save or suffer an additional burn (ongoing fire damage at the start of its turn, save ends).

A simple farming knife with a faint seam of red along the blade that warms in the wielder's hand.

Atk Uncommon/rare borderline: Grants +1 to attack and damage. On hit, deals an extra 1 fire damage. Cleans and sterilizes wounds when used as a tool—local healers pay a fee to borrow it.
Miscellaneous1

A pendant of smoldering black stone set in baked clay. When held to the chest it feels like a tiny hearth.

Rare. Once per long rest, can be used to cast Flaming Sphere (as 2nd-level spell) or to provide a continuous gentle heat that counts as a campfire for the purposes of warmth and cooking. The wearer can also expend the charge to prevent a nonmagical item from freezing or to dry a soaked item instantly.
MI

Mira Hearthmoss

HalflingArtificer (alchemist tinkering focus)Lvl 3

Shop Atmosphere

Mira always offers a free pastry with any purchase over 100 gp and hums a tuneless druid hymn while she works. She keeps one small corner of the shop reserved for trade with the nearby fire druid circle—items left there may be altered by the druids overnight (customers are warned but often pleased). The shop smells of warm bread, beeswax, and oak smoke; a steady thrift of farmfolk bring gossip and jars of preserves for barter.
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