Marla's Sundries and Provisions

Est. 2026 Human Commoner

Marla's Sundries and Provisions

Marla keeps a small carved wooden fox behind the counter that she spins to decide day-to-day discounts. She also loudly announces when she has a 'special' even ...

MA

Shopkeeper

Marla Verin, a Human Commoner (Lvl 2)

Keeper's Species

Human

16 Misc2 Potions3 Weapons2 ArmorEst. 179 gp

Shop Inventory

(23)
Miscellaneous16

A 50 foot coil of rough hemp rope. Reliable for climbing, binding, and improvising traps.

Silk rope is lighter and softer than hemp and easier to knot and hide, at a higher price.

A length of wood with a pitch-soaked rag. Cheap light source, useful for signals or improvised weapon.

If used to make a melee attack, deals 1 fire damage

A small kit for starting fires. Essential for camping or lighting a torch in wet weather.

A stitched leather waterskin. Holds drinking water for travel.

A portion of salted meats, hard bread, and dried fruit. Keeps you walking between towns.

A basic bedroll, stuffed with straw and cloth. Handy for camping in the wilderness.

A leather pack with straps and exterior loops. Useful for most adventurers.

A hooded lantern that casts a steady, protected light. Better for towns and camps than a torch.

Lamp oil for lanterns and torches. One flask fuels a lantern for several hours.

A quiver of twenty arrows. Replenishing ammo on the road keeps a ranged fighter effective.

A bullseye lantern for watch posts and signal fires. More expensive and brighter than a hooded lantern.

A brass trading token issued by Naporia merchants. Trusted in town markets and guild stalls.

Grants a modest 5 percent discount at participating Naporia merchants while shown

A curious button sold by Marla; many say it brings a pinch of luck to a desperate moment.

Once per day, the bearer can add +1 to a single ability check or saving throw before rolling

Common clothes suitable for travel and town life.

A bar of scented soap. Cheap, but appreciated by those staying in town.

Potions2

A standard potion that soothes wounds and speeds recovery. Common in travelling merchants' stock.

Heal 7 HPRestores hit points when drunk

A local apothecary's salve, tested on scrapes and bruises. Not truly magical but comforting.

Heal 3 HPHeals hit points when applied; also grants advantage on a Medicine check to stabilize a dying creature
Weapons3

A balanced blade favored by scouts and rogues. Good for a low-level adventurer.

A small, versatile blade. Easy to conceal and throw in a pinch.

A common simple ranged weapon that pairs well with light armor wearers.

Armor2

Toughened leather armor. Mobile and inexpensive, suited to scouts and new adventurers.

AC +11

A standard wooden shield with iron rim. Handy for anyone learning to stand in the front line.

AC +2
MA

Marla Verin

HumanCommonerLvl 2

Shop Atmosphere

Marla keeps a small carved wooden fox behind the counter that she spins to decide day-to-day discounts. She also loudly announces when she has a 'special' even if the special is merely a fresh shipment of onions.
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