Tib's Pilfered Trinkets & Sundries

Est. 2025 Pixie Rogue

Tib's Pilfered Trinkets & Sundries

Tib's shop is set in a hollowed oak root at the edge of a moonlit glen, though you could miss it if you blink. The counter is low and cluttered; items are arran...

TI

Shopkeeper

Tibbin "Tib" Nettlegrin, a Pixie Rogue (Lvl 10)

Keeper's Species

Pixie

18 Misc2 Armor1 Weapons2 PotionsEst. 16.9k gp

Shop Inventory

(23)
Miscellaneous18

Plain, serviceable rope. A few knots in places where Tib thought they were prettier.

A sleek, strong rope prized by climbers and thieves alike. Tib likes the way it glitters.

A well-worn bedroll with a patch or two. Warm enough for the road.

Dried meats, crusty bread, and a small wedge of cheese. Salvaged from an inn's larder.

A simple wooden torch. Some of these were nicked from a watchman's post.

Metal box with flint and tinder. Very useful and quaintly stamped with a name that's been scratched out.

A ring of odd keys; none fit anything the current owner remembers.

Sturdy leather waterskin. Often smells faintly of forest apples.

Handy for notes, marks, or petty traps. Tib uses some to draw hopscotch circles.

A small silver lantern whose flame glows a cold, pearlescent blue. Despite its appearance, it warms the hand.

Emits bright light in a 30 ft radius and dim light for an additional 30 ft. Once per day the holder can cast faerie fire (no concentration). Light has faint illusionary motes that are pleasant to look at.

A delicately carved whistle of bone and silver. When played, small beasts and fey hear it as a friendly summons.

Once per day the user can cast animal friendship or charm a single non-hostile Small or Tiny beast to approach and stay calm for 1 hour. If used in a crowded town, it draws curious children and dogs.

A tiny glass phial with shimmering dust. The cap is corked with a leaf.

When sprinkled on a willing creature, the target gains a brief ability to hover and fly (fly speed equal to walking speed) for 1 minute. The dust is fragile and dissipates on use.

A silver-lacquered music box. When wound, it plays a tune that eases tension.

When played, up to 4 creatures of CR 1 or lower within 30 ft who can hear it must succeed on a Wisdom save or fall asleep for 1 minute (useful for nonviolent distractions). Once per day.

A small mirror with a frame of braided twigs. Faces look slimmer and a little more mischievous inside it.

Once per day the owner can cast disguise self (duration 1 hour) upon looking into the mirror. Additionally, speaking into the mirror can send a one-sentence whisper to a willing fey within 1 mile (fey must be tied to a location or object).

A slightly bent copper coin stamped with a smiling face. Useful if you misplace your change.

Once per day when you lose a coin-size metal object within 1 mile, the coin will roll to land in your hand or pocket (DM decides plausibility). Tends to giggle when used at midnight.

A tarnished silver locket that holds a glimpse of an ordinary human day—sometimes the owner's, usually not.

Can store one short sensory memory (sight and sound) for up to a week. Opening it plays the memory for up to 10 seconds. Useful for sleuthing or sentimental thieves.

A ragged doll with a stitched smile and glass-button eyes. It moves when no one looks.

The doll can cast minor illusion at will (visual or sound, small and simple). Once per long rest it can emit a piercing chirrup sound that imposes disadvantage on a single creature's next Perception check to notice things for 1 round.

A thin, blackened ring that seems to swallow light near it. It was filched from a noble's dark cloak.

Grants +1 to Stealth checks. Once per long rest the wearer can cast misty step as a bonus action, shaping the vanishing into a wisp of shadow. The wearer gains darkvision out to 60 ft if they did not already have it.
Armor2

A thin, shimmering cloak that seems to blur the wearer's outline in dim light.

AC +1Provides +1 to AC (subtle magical reinforcement). While in dim light or natural shadow, the wearer has advantage on Stealth checks. Once per long rest, the wearer can become lightly obscured as an action for up to 10 minutes (as if surrounded by mist).

Soft leather boots that leave no tracks for an hour after being worn.

While worn, the boots grant advantage on Dexterity (Stealth) checks that rely on moving silently. Once per short rest, the wearer can attempt to move up to their speed without provoking opportunity attacks by blending briefly with shadows.
Weapons1

A slim dagger with a blade the color of wet ink. It hums when strangers nearby speak of treasure.

Atk On a hit, once per short rest the wielder can snuff out a small light (up to candle-size) or impose disadvantage on the target's Perception checks that rely on sight for 1 minute (fey-sourced distraction).
Potions2

A rosy liquid in a stoppered vial. Warm to the touch.

Heal 14 HP

A clear, sparkling potion. Drinking it bends light around the imbiber.

Grants invisibility for up to 1 hour or until the drinker attacks or casts a spell.
TI

Tibbin "Tib" Nettlegrin

PixieRogueLvl 10

Shop Atmosphere

Tib's shop is set in a hollowed oak root at the edge of a moonlit glen, though you could miss it if you blink. The counter is low and cluttered; items are arranged according to Tib's sense of 'pretty' rather than logic. Tib will often try to trade things for 'stories, shiny crumbs, and pocket secrets' rather than coin — he values the odd, the pretty, and the whispered more than gold. Prices wobble if Tib is distracted, and he occasionally swaps two items while you are bargaining (you might notice later that the key you bought now opens something different). The shop hums with faint fey laughter; items sometimes twitch or hum and Tib claims they 'just like to be rearranged.' If a customer angers him, Tib may wink and the purchased item will develop a harmless but embarrassing quirk (a spoon that squeaks, boots that tap-dance); likewise, generous customers might be rewarded with a tiny favor: a coin that returns once, a helpful hint, or a whispered direction to a lost treasure. Tib accepts gp, sp, cp — and, more importantly, bright trinkets and stories.
Visual sheet

Turn Tib's Pilfered Trinkets & Sundries into a sheet

A high-res, share-ready sheet you can post or print.