Holloway's Arms & Oddities

Est. 2025 Human Artificer

Holloway's Arms & Oddities

Garrick keeps a mechanical songbird that perches on his shoulder and mimics customers' snippets of conversation; he insists on offering a 'free inspection' of a...

GA

Shopkeeper

Garrick Holloway, a Human Artificer (Lvl 4)

Keeper's Species

Human

6 Weapons5 Misc3 Armor2 Potions2 MiscEst. 1.2k gp

Shop Inventory

(18)
Weapons6

A balanced steel dagger with a leather-wrapped hilt. Reliable for close work and throwing.

Finesse, light, thrown (range 20/60)

A short, sharp blade well-suited to quick fighters and close quarters.

Finesse

A versatile blade favored by soldiers and adventurers. Solid balance and craftsmanship.

Versatile

A compact crossbow with a simple locking mechanism. A good ranged option for beginners.

Loading, two-handed

A full-sized wooden longbow, strung and ready. Balanced for powerful shots.

Ammunition, heavy, two-handed

A worn but serviceable crossbow sold for a bargain. Useful for practice or desperate purchase.

Atk Loading, two-handed; slight chance (10%) of misfire as it's worn
Miscellaneous5

A canvas quiver filled with 20 iron-headed arrows.

A fragile glass vial of sticky, volatile chemicals that burst into flame when thrown.

As an improvised ranged attack: on hit deals fire immediately and ignites a small ongoing effect (DM-defined)

A compact throwing hook with a line and a mechanical release—Garrick's own minor invention.

Used to anchor lines; functions as a thrown improvised weapon (range 20/60) and can support up to 500 lb when secured

A leather satchel containing common spell components (bat guano, small crystals, chalks).

Contains components worth up to 50 gp; great for starting spellcasters

A box of small tools useful for repairing weapons, locks, and small devices.

Grants advantage on small-repair-related tool checks if proficient
Armor3

Simple leather armor: light, flexible, and common among scouts and rangers.

AC +11Light armor

Leather reinforced with metal studs. Offers better protection while remaining light.

AC +12Light armor

A sturdy wooden shield with a metal rim. Grants a straightforward defensive boost.

AC +2Gives +2 to AC when wielded
Potions2

A small crystal vial filled with red liquid that mends wounds when consumed.

Heal 2 HPHeals hit points when drunk (standard Potion of Healing effect)

A slippery-feeling potion that coats the drinker's hands and feet with a gritty resin

Grants a climbing speed and advantage on Strength (Athletics) checks to climb for 1 hour
Miscellaneous2

A finely balanced shortsword with a faint runic sheen. Grants a small magical bonus to attack and damage.

Atk +1 to attack rolls and damage rolls

A slim wooden wand wrapped in copper filigree. Contains charges to cast Magic Missile.

Spend 1 charge to cast Magic Missile (1st-level) as per the spell. Wand holds 7 charges; regains at dawn. If you expend the last charge, roll a d20: on a 1 it crumbles.
GA

Garrick Holloway

HumanArtificerLvl 4

Shop Atmosphere

Garrick keeps a mechanical songbird that perches on his shoulder and mimics customers' snippets of conversation; he insists on offering a 'free inspection' of any weapon a customer brings in, then tries to upsell a 'precision tuning' even when it isn't needed.
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