Greenthread's Home & Sundries

Est. 2025 Human Commoner

Greenthread's Home & Sundries

Marta hums while she works and insists on wrapping purchases in clean cloth and twine. She offers free tea to customers who spend at least 2 gp and will barter ...

MA

Shopkeeper

Marta Greenthread, a Human Commoner (Lvl 1)

Keeper's Species

Human

14 Misc3 Weapons2 Armor1 PotionsEst. 81 gp

Shop Inventory

(20)
Miscellaneous14

A coil of sturdy hemp, good for climbing, tying bundles, or lashing a cart.

Can support up to 500 lb before risk of breakage under mundane stress.

A wooden torch soaked in pitch. Burns for 1 hour, sheds bright light for 20 ft and dim for 40 ft.

Can be used as an improvised weapon ( fire) or to ignite flammable objects.

A simple roll of blankets and cloth for sleeping on the ground or in a loft.

Grants comfort; sleeping on it avoids disadvantage on saving throws from sleeping rough.

Dried meat, bread, and hard cheese - enough for one day's travel.

Keep you fed for a day; two days if stretched in emergencies at -1 to Str checks.

A treated leather waterskin that holds about 4 pints.

Holds water and nonmagical liquids; Marta can fill it with boiled water (+1 sp per fill).

A small glass flask of lamp oil. Burns for 6 hours in a lantern at normal brightness.

Can be ignited to create a 5 ft^2 area of burning oil for environmental effects.

A small wooden box containing flint, steel, and tinder for starting fires.

Grants a reliable way to light fires even in damp conditions with a successful check.

A hooded lantern that casts bright light in a 30-foot radius and dim for an additional 30 ft with oil.

The hood can be closed to reduce light to a 5-foot radius without extinguishing fuel.

A small iron striker and a chunk of flint used to produce sparks.

Reliable in wet conditions if used carefully; Marta's husband repairs worn steel.

A bar of lye soap and a coarse cloth for washing clothes and dishes.

Regular use reduces chance of disease from poor sanitation; purely mundane effect.

Needles, thread, and small tools for mending clothes and light fabric work.

Grants advantage on simple repairs with a successful Dexterity check.

A long-handled broom suitable for sweeping hearths, yards, and store floors.

Can be used as an improvised weapon; useful for keeping dust from food stores.

A durable iron kettle for boiling water or cooking stews over a hearth.

A good-quality kettle retains heat, letting you save fuel.

A single sewing needle tied to a short length of thread, useful for quick repairs.

Can repair a torn seam in minutes.
Weapons3

A small, sharp blade used for kitchen tasks and self-defense.

Light and finesse; can be thrown (range 20/60).

A heavy wooden club reinforced with iron bands — more reliable than a yardstick.

Simple bludgeoning weapon; can be used to break small locks or pots.

A leather sling and a pouch of well-rounded stones for hunting small game.

Simple ranged weapon; quiet compared to a bow.
Armor2

Padded leather armor lined for comfort. Favored by townsfolk and guards on a budget.

AC +11Light armor; wearer's Dexterity bonus applies to AC.

A round wooden shield rimmed with iron. Cheap but serviceable.

AC +2Grants +2 to AC when wielded.
Potions1

A small vial of red liquid that mends wounds when consumed.

Heal 7 HPHeals HP when drunk. Common emergency item for travelers.
MA

Marta Greenthread

HumanCommonerLvl 1

Shop Atmosphere

Marta hums while she works and insists on wrapping purchases in clean cloth and twine. She offers free tea to customers who spend at least 2 gp and will barter small services (mending, filling water) for produce in season. The shop smells of bread, woodsmoke, and lavender; a sleepy tomcat named Buttons frequently curls on top of the rope coils.
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