The Quill and Quiver - AI-generated fantasy Shop

The Quill and Quiver

Est. 2025 Human Ranger

The Quill and Quiver

The shop's front windows hold an array of polished fletchings and a single mounted inquisitorial inspection stamp. A quiet bell announces patrons; all customers...

MI

Shopkeeper

Mirelle Voss, a Human Ranger (Lvl 3)

Keeper's Species

Human

4 Weapons10 Misc1 Potions1 MiscEst. 563 gp

Shop Inventory

(16)
Weapons4

A full-sized war bow crafted from yew and reinforced with sinew. Standard military-grade longbow favored by city watch and rangers.

A shorter, lighter bow for quicker shots and smaller users. Good for patrols and urban use.

A common mechanical crossbow used by militia and inquisitorial auxiliaries. Requires loading between shots.

A weighted net used to entangle quarry or suspects without killing them. Favored by city watch capture squads.

A hit with a net restrains the target until freed. See standard net rules.
Miscellaneous10

Standard fletched iron-headed arrows for bows. Reliable, mass-produced for patrols and training.

Bolt set for crossbows. Durable and fitted for standard quarrels.

Leather quiver, reinforced stitching, brass rim. Common with city guards and rangers.

Stiff leather case for carrying crossbow bolts safely and silently.

A bitter vial prepared by apothecaries. Not cheap but often carried by scouts and inquisitors.

When drunk grants advantage on saving throws against poison for 1 hour.

Blunt practice arrows for training ranges, schoolmasters and militia recruits. Cheap and safe to use on dummies.

Designed for training and nonlethal practice.

A signaling arrow used for battlefield messages or to call watchmen. Ignites a small flare on impact.

On impact emits a bright flash of light (as a torch) and a loud crack; used as a signal visible up to 300 ft in clear conditions.

A loose smoke charge fitted to an arrowhead. Used by scouts and those needing a quick screen for retreat or concealment in urban alleys.

On impact creates a 10-foot-radius cloud of thick smoke that heavily obscures the area for 1 round; wind may disperse sooner at DM discretion.

Fletching and bow maintenance service. Includes re-fletching an arrow, re-stringing a bow, and minor repairs. Recommended by the city guard.

Shop offers re-stringing, bracing and free minor repairs. Turnaround: same day if ordered before noon.

Limited-run bolts stamped with the quill-and-seal of the shop and (quietly) an Inquisition mark. Useful for couriers and licensed agents.

Bolts and arrows bearing the city's Inquisition inspection stamp. Possession of stamped ammo may ease checkpoints, at DM discretion.
Potions1

A small glass vial of red liquid. Useful for first aid after a skirmish.

Heal 7 HPRestores hit points when consumed.
Miscellaneous1

Ten arrows plated with silver. Sought after when dealing with certain kinds of monsters or for ritual use near the Inquisition.

Silvered to bypass some supernatural resistances when relevant.
MI

Mirelle Voss

HumanRangerLvl 3

Shop Atmosphere

The shop's front windows hold an array of polished fletchings and a single mounted inquisitorial inspection stamp. A quiet bell announces patrons; all customers passing the threshold are politely asked to show any required permits. Mirelle keeps a ledger of 'notable' customers and will quietly refuse to re-flet an arrow for anyone known to have aided fugitives.
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