Miriel's Moonlit Mercantile

Est. 2025 Eladrin (Autumn) Bard (College of Lore)

Miriel's Moonlit Mercantile

Miriel speaks to customers in soft sing-song and will frequently barter a small tale or riddle in place of 1/10th of an item's price for customers who pass a DC...

MI

Shopkeeper

Miriel Thistle-gleam, a Eladrin (Autumn) Bard (College of Lore) (Lvl 6)

Keeper's Species

Eladrin (Autumn)

9 Misc2 Potions2 Armor2 WeaponsEst. 5.7k gp

Shop Inventory

(15)
Miscellaneous9

A length of rope spun from glimmer-silk cultivated in faewood groves. Slightly warm to the touch and faintly luminous in moonlight.

Emits dim light in a 5-ft radius under moonlight or when commanded once per day.

A hand lantern whose wick is woven from the same silken threads as Miriel's rope. Burns with a steady, non-consuming flame.

Provides bright light for 30 feet and dim light for an additional 30 feet. The lantern never needs oil but goes dark for an hour when exposed to strong sunlight (magical quirk).

A standard healer's kit whose salves and bandages have been stitched with fae-thread, making them more soothing.

Healer's kit uses as normal. Once per long rest, a user of the kit recovers an additional HP when stabilizing a creature.

Light, sweet rations infused with preserving honey and a hint of faewild spice. Keeps indefinitely unless willingly discarded.

Food never spoils while carried, so long as it's kept in the wrapping.

A small glass phial filled with glittering dust that smells faintly of honey and lightning. A staple of fey travelers.

When thrown, the dust erupts in a 10-foot burst causing creatures in the area to be outlined in iridescent light (as faerie fire). Creatures who fail a Dexterity save are outlined and any invisible creatures become visible for 1 minute.

A gusset of hollow reeds bound with silver filigree. When played, the notes carry on the wind and can coax creatures to dance or sleep.

Once per day, the user can cast Charm Person or Sleep (user's choice) as if from a 2nd-level spell. Wisdom save negates. Requires 1 minute to play.

Small beeswax candles that burn with a tiny will-o'-wisp flame. Handy for travelers who prefer subtle light.

Each candle sheds dim light for 10 feet and will float up to 5 feet from its holder while lit. Extinguishes in bright daylight.

A small bone carved with runes and threaded on a leather thong. Protects travelers from getting lost under fae enchantments.

When worn, the charm grants advantage on Wisdom (Survival) checks made to avoid becoming lost in magical or natural mazes once per long rest. Also provides a bonus to saves against being charmed by fey.

A polished silver mirror no larger than a hand. The glass occasionally shows reflections that are not strictly of the present.

Once per day, the holder can peer into the mirror for 1 minute and gain a brief vision — glimpses of a location within 1 mile, a person they know, or an image of potential danger. This functions as a limited augury: it provides a hint but no mechanical certainty.
Potions2

A rosy vial of liquid that mends flesh. Miriel infuses these occasionally with a pinch of faemoss for a faint herbal aftertaste.

Heal 2 HPRestores HP (standard potion of healing effects).

A sparkling blue-green potion bottled beneath a leaf. Warmer than a normal potion; it hums softly when uncorked.

Heal 4 HPHeals HP when consumed. Once per use, the drinker gains advantage on one Dexterity (Stealth) check made within the next hour.
Armor2

A moss-green cloak whose lining seems to move like wind through leaves. It muffles footsteps and can be used to hide faintly with the forest.

AC +1While wearing the cloak and hooded, the wearer has advantage on Dexterity (Stealth) checks made to hide in natural terrain. Once per long rest, the wearer can cast Pass without Trace (no concentration) with 10 minutes' preparation.

Boots of supple leather with faint leaf embroidery. They leave no tracks in soft earth and feel light as a breeze.

Wearer gains bonus to Dexterity (Stealth) checks related to moving silently or hiding tracks. Additionally, the wearer can move across difficult natural terrain without extra movement once per short rest.
Weapons2

A slender shortsword with a hilt wrapped in thorned silver and a blade that flickers like moonlight. It hums in the presence of fey.

Atk On a critical hit, the target must succeed on a Wisdom saving throw or be charmed by the wielder until the end of its next turn (humane-only charm, lasts 1 round). Usable three times; regains expended uses at dawn.

A longbow carved from faewood maple, strung with gleaming gut. Lighter and more durable than common longbows.

Arrows fired from this bow hum faintly; once per day the wielder may add +1 to attack roll (before roll) as the arrow seeks a gap in defenses.
MI

Miriel Thistle-gleam

Eladrin (Autumn)Bard (College of Lore)Lvl 6

Shop Atmosphere

Miriel speaks to customers in soft sing-song and will frequently barter a small tale or riddle in place of 1/10th of an item's price for customers who pass a DC 12 Performance check. She waters plants in the shop at dawn and insists on setting a single candle on every purchase for luck. On nights of the new moon she sells a secret 'midnight list' of items only to those who can answer a polite question about the moon.
Visual sheet

Turn Miriel's Moonlit Mercantile into a sheet

A high-res, share-ready sheet you can post or print.