Thava's Smelt & Sundry (The Bloomery Yard) - AI-generated fantasy Shop

Thava's Smelt & Sundry (The Bloomery Yard)

Est. 2025 Dwarf Artificer (Armorer specialist, retired itinerant smith)

Thava's Smelt & Sundry (The Bloomery Yard)

Thava sings old forging hymns while he works—strikes his hammer to a meter. He keeps a ledger of who brings scrap; repeat sellers get a small discount but must ...

TH

Shopkeeper

Thava Ironmirth, a Dwarf Artificer (Armorer specialist, retired itinerant smith) (Lvl 7)

Keeper's Species

Dwarf

14 Misc2 Armor4 WeaponsEst. 687 gp

Shop Inventory

(20)
Miscellaneous14

A dense, hammer-forged lump of iron ready for smithing. Produced from mixed scrap and hearth-smelted ore; consistent and low-impurity.

Standard smithing material — yields 25 lb of workable iron.

A carefully packed sand form with bronze poured and finished for bell or small cannon casting. Contains gating scars requiring finish work.

Saves smithing time—reduces casting time for bells/cannon by half if used.

A handful of high-carbon steel quenched in oil and tempered. Reliable for weapons and armor blades.

Grants a +1 quality when forged into a weapon or blade (DM adjudication).

Mixed copper/tin scraps ideal for recasting small household bells or decorative fittings.

When cast as a bell by a smith, the bell gains a +1 to checks involving attention-gathering (roleplay).

A set of smithing and tinkering tools optimized for melting, gating, and light casting. Includes charcoal rakes, bellows attachments, and casting spoons.

Provides advantage on checks related to small melts, makeshift repairs, and identifying metal alloys.

A ringing bell with a rough lip but clear tone—made from Thava's leftover bronze. Useful for signaling or ritual uses.

When rung, can be heard clearly up to 300 ft in quiet areas; may trigger ambient magical effects sensitive to sound (DM).

A roughly bored and capped bronze core intended for a small hand cannon. Requires gunsmith work and blackpowder.

A component only—can be sold to a gunsmith or tinkerer. Using as-is is hazardous (chance to malfunction).

Thava's notes on scrap composition, famous for helping smiths decide what to melt together and what to separate.

Grants advantage on Intelligence (Investigation) or Wisdom (Perception) checks to identify alloy composition when inspected for up to 1 hour.

A handful of battered but usable chain links perfect for minor repairs or improvised shackles.

Cheap material; not recommended for high-stress uses without reforging.

A large bronze bell Thava cast and finished for an alehouse or small chapel. Deep, rich tone.

When rung, can be heard clearly for up to 1 mile in quiet countryside; can be used as a ritual focus for certain ceremonies (DM).

A small charm embedded with a sliver of bloomery slag. Warm to the touch; hums when a forge is lit nearby.

Once per day, grants resistance to fire damage for 1 minute. (Minor uncommon magical trinket.)

Leather patches, rivets, and treated hide glue. Useful to keep a small forge running.

Using the kit grants advantage on a single Smith's Tools check to repair bellows or small forge gear.

A flask of specially blended oil used in quenching to affect tempering. Stored in a stamped iron flask.

When used in forging, adds +1 to a single weapon's damage die maturity (flavor/DM).

A long iron rod suitable for roasting, crafting, or as an improvised pole.

Sturdy and heat-treated; can be used to craft improvised weapons or trip a mechanism with DM rulings.
Armor2

A light scale shirt reconstructed from salvaged plates and rivets. Offers protection with obvious pitting but solid coverage.

AC +13Worn look; flexible plates allow stealth checks with disadvantage only on particularly squeaky spots (roleplay).

A modest buckler assembled from bloom-forged plates. Functional and light, with scuffs from previous life.

AC +2When used to shove or parry, grants +1 to Dexterity saving throws vs. debris or blunt impacts (flavorful).
Weapons4

A heavy blacksmith's hammer with a handle wrapped in leather—good for smithing or improvised combat.

Sturdy—rare chance (DM) to avoid breakage when used to strike metal.

A sturdy war pick repaired from a noble guard's broken shaft and reforged head. Heavy wear but battle-ready.

Has a 10% (DM) chance to deal an extra piercing against non-magical armor (flavor: jagged repair).

A serviceable sword blade quenched and tempered, un-hilted — ready for a smith to fit guard and pommel.

When professionally mounted using Thava's shopsmithing techniques, grants +1 on attack rolls for 24 hours after a proper dedication ritual (roleplay/quest hook).

A compact dagger fashioned from a mixture of steel scraps. Keen edge, simple cross guard.

Balanced; can be hidden easily. Holds an edge longer than typical scrap blades.
TH

Thava Ironmirth

DwarfArtificer (Armorer specialist, retired itinerant smith)Lvl 7

Shop Atmosphere

Thava sings old forging hymns while he works—strikes his hammer to a meter. He keeps a ledger of who brings scrap; repeat sellers get a small discount but must wait for weekend collection. The yard constantly smells of coal and copper; stray sparks sometimes stick to customers' cloaks as harmless glowing flecks that wash out after a day. Thava will barter services (minor weapon tempering, mold-tuning) in exchange for interesting scrap or information about broken machines. He refuses to work on items tied to necromancy or cursed relics, and he'll loudly refuse trade if asked about a certain city guard's lost halberd (local scandal).
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