Terns & Trinkets General Store

Est. 2025 Human Rogue (folk-wisdom, not adventuring)

Terns & Trinkets General Store

Maribel whistles old sea shanties while she works and will offer customers a free cup of strong tea if they browse for more than five minutes. She keeps a woode...

MA

Shopkeeper

Maribel Terns, a Human Rogue (folk-wisdom, not adventuring) (Lvl 4)

Keeper's Species

Human

12 Misc3 Weapons2 Armor3 Potions1 Misc1 Misc1 MiscEst. 1.1k gp

Shop Inventory

(23)
Miscellaneous12

Sturdy canvas pack with straps and several pockets; holds up to 30 lbs comfortably.

None; includes a small sewn-in pouch for coins.

A woolen roll suitable for sleeping outdoors. Not enchanted; does keep out damp reasonably well.

Common hemp rope, useful for climbing and tying.

Contains flint, tinder, and firesteel. Makes starting a fire quick and convenient.

A collapsible rope ladder useful for scaling walls or entryways.

A hooded lantern that provides steady light for up to 6 hours on a pint of oil.

Hood can be closed to reduce light to dim.

Prized by climbers; lighter and quieter than hemp rope and less likely to fray.

Silk reduces noise when sliding across surfaces.

Handy lever for prying doors, crates, and hinges.

Used to sharpen blades; restores a small amount of condition to weapons over time.

Sharpening a weapon after a long rest grants +1 to attack rolls for the next day (flavor; subject to DM).

Folded parchment with roads, villages, minor landmarks, and a few marked trails used by locals.

Marks two known shortcuts and a hidden well used by smugglers (good roleplay hooks).

Dried meats, hard biscuits, cheese, and a few preserved fruits enough for one person for one week.

A delicate set of picks and tension tools kept in a folded leather wallet. Useful for getting into locked chests and doors.

Grant advantage on one unattended attempt if the user is skilled and the lock is simple (subject to DM).
Weapons3

Common one-handed blade favored for its balance and ease of use.

Light axe that doubles as a tool for chopping wood as well as a weapon.

Simple ranged weapon; quiet and effective with skill.

Armor2

Light armor made of treated leather; good for stealthy characters.

AC +11

Round iron-faced shield that offers extra protection when braced.

AC +2
Potions3

A small clear vial filled with a pinkish liquid that heals when drunk.

Heal 7 HPRestores HP when consumed (healingAmount is average).

A bitter vial that grants advantage on saving throws against poison for 1 hour.

Gives advantage on saving throws against poison for 1 hour.

Grants a climbing speed equal to walking speed and advantage on Strength (Athletics) checks to climb for 1 hour.

Grants climbing benefits for 1 hour.
Miscellaneous1

A well-balanced shortsword etched with faint runes; grants a bonus to attack and damage.

Atk +1 to attack and damage rolls. The runes faintly glow in moonlight.
Miscellaneous1

A single-use parchment that casts feather fall when read aloud by anyone.

Single-use scroll of feather fall. Usable by any reader.
Miscellaneous1

Heavy wool cloak treated to resist light rain and wind; fashionable enough for town.

Grants minor protection from chill; no mechanical temp penalty for exposed travel in mild weather (flavor).
MA

Maribel Terns

HumanRogue (folk-wisdom, not adventuring)Lvl 4

Shop Atmosphere

Maribel whistles old sea shanties while she works and will offer customers a free cup of strong tea if they browse for more than five minutes. She keeps a wooden chest behind the counter with a single, rotating 'curio'—an odd trinket (currently a polished shark tooth) that she offers as a small discount if you can tell her a story about it.
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