Thistle & Tallow General Goods

Est. 2025 Human Rogue (ret.)

Thistle & Tallow General Goods

Marla runs the shop with a mixture of pragmatic thrift and sharp humor. She catalogs incoming, required, and 'interesting' items in a ledger bound with red twin...

MA

Shopkeeper

Marla Thistle, a Human Rogue (ret.) (Lvl 5)

Keeper's Species

Human

19 Misc3 Potions3 Weapons2 ArmorEst. 374 gp

Shop Inventory

(27)
Miscellaneous19

Sturdy, slightly stiff rope useful for climbing, hauling, and knotwork.

Soft, strong, and less likely to fray; favored by climbers and nobles.

Smoother handling; Dexterity checks to climb without noise get +1 when rope is used

Leather pack with straps and pockets; holds common adventuring gear.

Simple canvas bedroll; decent warmth in normal weather.

Treated hide waterskin with a cork stopper. Holds about 4 pints.

Preserved food for one person for a day (dried meats, hard biscuits, cheese).

A wooden torch that provides bright light for 20 feet and dim light for an additional 20 feet for 1 hour.

A sturdy lantern with a hood; provides bright light in 30-ft radius when lit.

Fuel for lanterns and torches.

Highly flammable; spills may ignite

Used to start fires reliably in the field.

Picks, wires, tension tools and small files; essential for bypassing locks and traps.

Grants proficiency use for lockpicking and disabling devices

Bandages, salves, and splints for stabilizing and treating wounds.

Can stabilize a creature and restore HP once per use (healers' kit rules apply)

Standard fletched arrows for bows.

Forged iron hook for anchoring ropes to edges and battlements.

When used with rope, grants advantage on Athletics checks to secure to stone and timber

A sheet of fine paper suitable for cartography or notes.

Standard black ink and goose-quill for writing and copying scrolls.

A small brass compass with a cloudy glass face; points roughly north in most conditions.

May be unreliable within 30 ft of large iron or magical fields

A small tallow-and-iron charm made by Marla. Not truly magical, but carried by many locals.

Gives the bearer +1 to Wisdom (Survival) checks for the next 24 hours (folk superstition — Marla vouches for it)

Cheap wax candles for light and ritual use.

Potions3

A concentrated draught that grants advantage on saving throws against poison for 1 hour.

Advantage on saves vs. poison for 1 hour

A bubbling red potion that heals HP when consumed.

Heal 7 HP

A potent crystal vial that restores HP when consumed.

Heal 14 HP
Weapons3

A light, versatile blade; can be thrown (range 20/60).

Finesse, light, thrown (20/60)

A reliable one-handed blade favored by scoundrels and soldiers alike.

Finesse

A simple crossbow with a short reload time; effective for ranged attacks.

Range 80/320, loading
Armor2

Light armor offering flexible protection without restricting movement.

AC +11

Simple round shield that provides a bonus to AC when wielded.

AC +2
MA

Marla Thistle

HumanRogue (ret.)Lvl 5

Shop Atmosphere

Marla runs the shop with a mixture of pragmatic thrift and sharp humor. She catalogs incoming, required, and 'interesting' items in a ledger bound with red twine — if you ask about something odd, she'll glance at the ledger and either produce a dusty box from under the counter or claim it's 'on loan to a friend'. She has a soft spot for traveling merchants and will sometimes trade a favor (a small discount or a local rumor) for help with deliveries. The backroom features a low simmering pot of tallow and the scent of baking bread; Marla makes a mean flatbread that she gives to customers who stay and tell a good story.
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