Thistlequill's Curios & Cantrips

Est. 2025 half-elf wizard

Thistlequill's Curios & Cantrips

Maerwyn hums tunelessly while packing purchases and insists on writing each sale in a thick spellbook ledger—even for mundane items. The shop smells faintly of ...

MA

Shopkeeper

Maerwyn Thistlequill, a half-elf wizard (Lvl 1)

Keeper's Species

half-elf

2 Potions9 Misc1 Weapons1 ArmorEst. 1.2k gp

Shop Inventory

(13)
Potions2

A small crystalline vial of rosy liquid that restores vitality when swallowed.

Heal 2 HPRestores hit points (standard Potion of Healing).

A bitter-tasting green potion that grants the drinker a sure climbing ability for an hour.

Grants advantage on Athletics (climbing) checks and ignores non-magical difficult climbing for 1 hour.
Miscellaneous9

A rolled parchment with glowing script that allows the reader to cast Mage Hand once.

Allows casting Mage Hand (cantrip) once. If a non-spellcaster attempts to use it, a Arcana check is required.

A tightly sealed scroll containing the protective warding of the Shield spell.

Casts Shield (1st-level) when used. Spell consumes the scroll.

A palm-sized blue crystal set on a leather strap. Useful as an arcane focus for spellcasting.

Functions as an arcane focus. Once per long rest, the wearer may reroll a single d20 used for an Arcana check (take the second result).

A leather tube with a faint glyph stitched into the lid. Protects scrolls from moisture and casual theft.

Provides resistance to water damage for its contents and imposes a +2 DC to simple attempts to pick up or open (minor ward).

Good-quality ink and parchment suitable for writing scrolls, notes, and simple glyphs.

A stubby candle that casts a steady flame without consuming wax. Brightness of a torch, no heat.

Produces continuous non-heat light equivalent to a torch. Can be snuffed with a Arcana or dispelled.

A short ritual scroll containing the key steps to help identify an item's magical properties. Requires a wizard or cleric to use effectively.

When used by a spellcaster, grants advantage on an Arcana roll to identify a common or minor uncommon magic item; not a full Identify spell but a useful hint.

A small corked vial of glittering grey dust. Enough for one short use—intended for emergencies.

When thrown into the air, grants invisibility as per the spell for 1 minute to those affected (covers a small party if thrown broadly). Single-use vial.

Three small glass beads, each keyed to a simple cantrip (light, prestidigitation, and mending). Activates once per day per bead.

Each bead casts its cantrip effect once per day when activated (no spellcasting ability needed). Recharge at dawn.
Weapons1

A short wooden wand inlaid with a small copper star. Designed for novices; holds a handful of minor offensive sparks.

3 charges. Spend 1 charge to cast a small Fire Bolt-like spark that deals fire (ranged spell attack +3). Regains charges at dawn. If expended, roll d20: on 1 it crackles and becomes inert until repaired.
Armor1

A plain silver amulet etched with a tiny ward. Offers slight protection against jinxes.

AC +1Grants +1 to saving throws against charm or minor illusions once per short rest.
MA

Maerwyn Thistlequill

half-elfwizardLvl 1

Shop Atmosphere

Maerwyn hums tunelessly while packing purchases and insists on writing each sale in a thick spellbook ledger—even for mundane items. The shop smells faintly of bergamot and old parchment; a sleepy tabby named Ledgerdoze naps on a pile of scrolls and will curl into buyers' cloaks if given a scrap of fish.
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