Stonegrit Armory

Est. 2025 Dwarf Fighter (Retired) / Smith

Stonegrit Armory

Built into the stone wall of the Docks District, the forge's mouth is framed by a carved sea-worn dwarven face. Thardin Stonegrit—scarred, stout, and one hand r...

TH

Shopkeeper

Thardin Stonegrit, a Dwarf Fighter (Retired) / Smith (Lvl 6)

Keeper's Species

Dwarf

8 Weapons8 Armor3 Misc3 MiscEst. 16.9k gp

Shop Inventory

(22)
Weapons8

A well-balanced military-grade longsword, blade polished and edge kept keen by regular whetting. Typical of city militia issue.

A longsword with a faint rune along the fuller. Thardin keeps these at a premium—he sources the enchantments through old contacts.

Atk Counts as a magical weapon for overcoming resistances and immunities to nonmagical attacks and damage.

Solid-headed warhammer with an iron banded wooden haft favored by hammer-blow craftsmen. Perfect for crushing armor.

Well-balanced for battlefield use; Thardin can reforge the head to be heavier (+ damage, for a fee).

A brutal two-handed axe. Stonegrit will custom-size the haft and counterweight for larger wielders (Worldrage/Torrik sized).

Custom large-sized haft: +50 gp and 3 days work (or 20 gp + spare parts).

A fine shortsword with its edge silvered—suitable for fiend or lycanthrope concerns. Silvering adds +100 gp to base price.

Silvered: overcomes damage immunities that require silvered weapons.

A standard heavy crossbow with iron stirrups and seasoned stock. Comes with a basic bolt box (20 bolts).

Bolt box included (20 basic bolts); precision string reduces chance of misfire (flavor).

Longsword with a silvered edge. Stock item for sailors and wardens who face supernatural threats in the docks.

Silvered: bypasses immune-to-non-silver traits.

A scarce combination: a +1 warhammer that has been silvered along its beak and face—useful against a wide swath of foes. Thardin produced only one; he may part with it for the right price or favor.

Atk Magical +1 and silvered edge.
Armor8

A stout round shield of layered hardwood bound in iron. Painted with the Stonegrit dock-mark if requested.

AC +2

A magically tempered shield that grants a flat +1 to AC and counts as magical for resisting spells and attacks.

AC +3Magical +1 to AC; considered magical to bypass resistances.

Interlocked iron rings riveted to leather. Heavy and noisy but reliable—typical heavy armor for frontline fighters.

AC +16

Rows of iron plates welded to a padded under-suit. Stonegrit’s dwarven forging makes it more compact and durable than common splint.

AC +17Dwarven-crafted: +5 gp value in durability; Thardin offers a 10% discount on repairs for this armor.

Full plate forged from heavy steel plates. It offers the best non-magical protection available from a human-forge.

AC +18

Plate armor crafted to dwarven patterns: extra rivets, reinforced joints, and subtly runed bracing. Excellent for heavy infantry.

AC +18Built-in bracing reduces chance of joint failure; grants bonus on saves vs being knocked prone (flavor / DM discretion).

Full plate patterned and scaled to fit large-sized folk. Reforged proportions, heavier braces, and extended cuirass.

AC +18Sized for Large creatures—confers normal plate benefits to those larger bodies; mobility considerations handled during fitting.

Thick padded gambeson used beneath armor or as light protection on its own. Salt-treated for dock use.

AC +11Salt-treated to resist rot; takes longer to dry when soaked.
Miscellaneous3

Basic maintenance kit: coarse and fine stones, cloth, and a small bottle of blacksmith oil.

Thorn-forged hammer with balanced head and a matched set of tongs. Thardin insists on selling proper tools to proper hands.

A small hammered medallion with a worn rune. Thardin keeps it behind the counter; he occasionally sells one as a lucky charm.

No mechanical benefit by default; may trigger roleplay or DM hooks (Thardin remembers tales tied to it).
Miscellaneous3

On-the-spot repairs: re-riveting, edge re-tempering, wood haft replacement. Larger repairs take more time.

Thardin can paint, emboss, or lightly engrave a crest into metalwork—docking charges apply for colored pigments.

Full measurement and patterning to ensure armor fits properly. Required for all heavy orders—Thardin insists on a proper fit.

TH

Thardin Stonegrit

DwarfFighter (Retired) / SmithLvl 6

Shop Atmosphere

Built into the stone wall of the Docks District, the forge's mouth is framed by a carved sea-worn dwarven face. Thardin Stonegrit—scarred, stout, and one hand replaced by a prosthetic steel hand—runs the shop. He speaks in short, gruff sentences and polishes every blade with the same ritualistic care. He has a soft spot for large-sized folk, offering custom fitting that others refuse. Thardin claims to have once heard a tale (or a vision) about Oren's past life as a dragon; he hums an old dwarven stave when recounting it and treats anyone with dragon ties with a mixture of awe and wary respect. He stocks +1 arms and shields but at a stout markup unless you pay in favored trade (ore, dragon lore, or a story that pleases him). Trades, favors, and earning his trust can lower prices or net special commissions.
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