Gilded Facet & Curio

Est. 2025 Half-elf Artificer (Jeweler-savvy)

Gilded Facet & Curio

Mirelle hums an old merchant tune whenever she's nervous and keeps a tiny locked box of 'unsellables' behind the counter — a rotating collection of odd trinkets...

MI

Shopkeeper

Mirelle Thalorin, a Half-elf Artificer (Jeweler-savvy) (Lvl 3)

Keeper's Species

Half-elf

15 Misc2 Armor1 Potions2 WeaponsEst. 1.2k gp

Shop Inventory

(20)
Miscellaneous15

A simple, hand-beaten copper ring. Popular as wedding bands among workingfolk.

A plain silver signet ring with a flat face ready for engraving.

A deep red garnet set in a simple bezel on a leather cord. Slightly warming to the touch.

When held, grants +1 to Concentration checks (casting or focus) once per short rest.

A small vial of scented salve used to clean and shine precious metals and gems.

N/A

A tiny carved avian eye of blue glass, wired into a silver setting. Travelers keep it for luck.

Once per day grants +1 to a single stealth or perception check (player's choice) when held.

A pendant set with a sunstone that radiates faint heat on cold nights.

Wearer is comfortable in temperatures as low as -10°F (-23°C) and suffers no penalty from mild cold for up to 8 hours per day.

Compact set of files, tweezers, loupe, grease, and tiny hammers for basic repairs and appraisal in the field.

Grants +2 to appraise checks and basic repair attempts for jewelry and small mechanisms.

A silver locket with a tiny lock mechanism. Only opens with a small key or a successful locksmith check.

Holds a miniature picture or powder; can conceal a tiny rolled note. Lock gives +5 DC to pick unless special tools used.

A small emerald cut into a flat lens set into a bronze frame. Peering through it sharpens detail.

Grants advantage (or +4 on checks in generic mode) on a single Investigation or Arcana check related to visual detail once per day.

A set of convincingly cast coins used by performers or for training pickpockets. Not genuine currency.

Can be passed off to untrained observers; fails against trained inspection (intuition/agility check ).

A small brooch set with a polished onyx. Locals believe it slows rot of organic materials nearby.

When placed beside a perishable object, it slows decay (food lasts 2x longer) for up to 24 hours per day. Not a full preservation charm.

A delicate silver circlet inlaid with small moonstones. Cool to the skin and calming.

When worn overnight, grants a full night's rest in 6 hours once per week for the wearer, or removes minor illusions of fear during sleep.

A chunky uncut sapphire: valuable raw material for a jeweler or spellcrafter.

Can be cut and set into custom items by Mirelle (time and labor charges apply).

A thin band with a chip of moonstone. Once per day the wearer can whisper a short message that clings to the ring; touching the ring later lets another hear that message.

Stores a 5-10 word message audible only to the person who touches the ring; resets at dawn.

A modest pair of earrings in brass with small glass beads. Favored by townsfolk.

Armor2

A thin circlet of bronze, often worn by minor nobility or scholars.

Reduces glare when worn; grants +1 to checks vs intimidation (cosmetic advantage).

A sturdy silver-plated chain designed to hold heavier pendants safely.

Worn alone offers no combat protection but resists snapping under moderate strain.
Potions1

A polished peridot set in a silver ring. The stone pulses faintly green when held.

Heal 6 HPOnce per day, when worn and activated, the ring heals 6 HP to the wearer or a touched ally.
Weapons2

A tiny, exquisitely detailed miniature cutlass in silver, worn as a pendant.

Mostly decorative; can be used once as an improvised piercing attack in emergencies.

A decorative dagger with a pommel set with a small topaz. Blade is sharpened but thin; often ceremonial.

Mostly ornamental; deals normal improvised weapon damage but is finely balanced (counts as simple dagger for non-proficient users in emergencies).
MI

Mirelle Thalorin

Half-elfArtificer (Jeweler-savvy)Lvl 3

Shop Atmosphere

Mirelle hums an old merchant tune whenever she's nervous and keeps a tiny locked box of 'unsellables' behind the counter — a rotating collection of odd trinkets she refuses to part with. She offers friendly bartering: customers who help with small tasks (polishing, straightening displays, running simple errands) receive a 10–20% discount depending on effort.
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