Voss' Vials and Tonics

Est. 2026 Rock Gnome Artificer (Alchemist)

Voss' Vials and Tonics

Shelves labeled by color rather than function, a small bell that rings when thieves pass the threshold, and a table where Mirelle offers a free sample sip of lo...

MI

Shopkeeper

Mirelle Voss, a Rock Gnome Artificer (Alchemist) (Lvl 10)

Keeper's Species

Rock Gnome

14 PotionsEst. 33.9k gp

Shop Inventory

(14)

A small vial of shimmering red liquid. Restores a modest amount of hit points when consumed.

Heal 7 HP

A brighter, fuller red potion. Heals substantially more than the common variety.

Heal 14 HP

A heavy crystal phial containing a deep ruby liquid that mends grievous wounds.

Heal 28 HP

A thick, almost glowing crimson elixir. Restores massive amounts of health to the drinker.

Heal 45 HP

A layered, stony-looking potion that tastes faintly of chalk. Lets the drinker climb with ease.

Advantage on Strength (Athletics) checks to climb for 1 hour.

A cloudy green vial smelling faintly of brine and kelp. Essential for short underwater ventures.

Grants the ability to breathe underwater for 1 hour.

A swirling, iridescent vial that calms the body against a chosen hazard for a short time.

Grants resistance to one damage type for 1 hour (GM chooses or roll d10).

A cobalt-blue draught that fills the drinker with courage and clarity of purpose.

10 temporary hit points; bless effect (no concentration) for 1 hour.

A bright yellow potion that races like sunlight when shaken. It quickens muscles and reflexes.

Haste effect for 1 minute (no concentration).

The bottle feels empty to the touch but holds an unseen shimmer. Favored by scouts and spies.

Invisibility for up to 1 hour; ends early if the drinker attacks or casts a spell.

A warm amber vial that emits a faint crackle. Useful for traveling through hot ruins or the lower reaches of the world.

Grants resistance to fire damage for 1 hour.

A restorative tonic Mirelle blended for weary travelers. Not magical in the traditional sense but potent.

Heal 11 HPInstantly restores hit points when drunk.

A bitter, silvery vial labeled 'Antitoxin Blend'. A staple for caravaners and monster-hunters.

Grants advantage on saving throws against poison for 1 hour and neutralizes common poisons if taken immediately after exposure.

A clear, slightly effervescent vial used by sages before study or enchanters before delicate work.

Advantage on Intelligence checks; +2 on concentration checks for 1 hour.
MI

Mirelle Voss

Rock GnomeArtificer (Alchemist)Lvl 10

Shop Atmosphere

Shelves labeled by color rather than function, a small bell that rings when thieves pass the threshold, and a table where Mirelle offers a free sample sip of low-strength tonics if customers tell a true, short adventuring tale.
Visual sheet

Turn Voss' Vials and Tonics into a sheet

A high-res, share-ready sheet you can post or print.