The Moonleaf Vial

Est. 2025 Wood Elf Artificer (Alchemist)

The Moonleaf Vial

Maeriel hums a single, slow tune while she works; customers who join the first two notes receive a 5% discount or a free vial of moon-spring water. The shop sme...

MA

Shopkeeper

Maeriel Silverbloom, a Wood Elf Artificer (Alchemist) (Lvl 7)

Keeper's Species

Wood Elf

4 Misc12 PotionsEst. 2k gp

Shop Inventory

(16)
Miscellaneous4

A delicately blown glass phial with a tiny silver leaf around the neck. Holds one potion or elixir. Commonly used by elven apothecaries to preserve aroma and shimmer.

Designed to preserve magical potions; resists spoilage and weak transmutation for 24 hours.

A small screw-top vial of cold water drawn from a glade spring blessed by moonlight. Refreshing and purer than common water.

Slightly reduces the bitterness of herbal decoctions when used as a base.

A vial of silvery liquid that, when uncorked, pours out a gentle moonlight.

When poured, creates a 30-foot-radius silvery light (dim beyond 15 feet) that lasts 8 hours. Light is soothing and masks scent slightly.

A small kit with graduated droppers, a tiny scale and a book of basic elven tincture recipes. Useful for crafting or identifying common potions.

Grants +2 to checks when crafting or appraising common potions if used by someone proficient with alchemist's supplies.
Potions12

A ruby-red draught that mends flesh and eases pain. The most common restorative potion among adventurers.

Heal 7 HPWhen consumed, restores hit points.

A green-tinged salve kept in a flat jar. Rubbed on wounds to staunch bleeding and knit tissue.

Heal 3 HPTopical application: heals HP and grants advantage on the next Medicine check to stabilize a dying creature (within 10 minutes).

A deep garnet elixir that sews deeper wounds and brings the weak back from the brink.

Heal 14 HPWhen consumed, restores hit points.

A clear, slightly bitter draught distilled with hawthorn and silverleaf. Helps resist poisons.

For 1 hour after drinking, grants advantage on saving throws against poison.

A sap-scented potion that stiffens the drinker's skin like living bark.

AC +16For 1 hour, the drinker's AC can't be less than 16, regardless of armor.

A cool, silvery elixir distilled under a new moon. It heightens reflexes and tunes the body to the forest.

For 1 hour after drinking, the user has advantage on Dexterity (Stealth) checks made to hide in natural terrain and a bonus to Dexterity (Acrobatics) checks.

A mossy-green potion that tastes faintly of berries. Encourages animal goodwill.

Works as the animal friendship spell: charms one beast (subject to its Intelligence and the spell's limitations).

A bottle of perfectly clear liquid that, when swallowed, causes the drinker to fade from sight.

Grants invisibility as the spell for up to 1 hour or until the drinker attacks or casts a spell.

A cool blue vial that smells faintly of salt and kelp. Lets the imbiber breathe underwater.

Allows the drinker and up to ten willing creatures in contact to breathe underwater for 1 hour (single dose to affect only the drinker unless used creatively).

A luminescent vial of dew gathered from moonlit orchids. Both restorative and warding.

Heal 4 HPRestores HP and grants advantage on saving throws against being charmed for 1 hour.

A pale blue draught that makes the drinker light of foot and less likely to fall or be crushed by momentum.

For 1 minute after drinking: fall damage taken is halved and the drinker can treat falls as 10 feet shorter for purposes of landing. Grants advantage on saving throws to avoid being knocked prone once while active.

A fizzing, amber potion that quickens muscles and mind for a brief burst.

When consumed, functions like the Haste spell for 1 minute (double movement, +2 AC, advantage on Dexterity saves, one additional attack as part of the Attack action). Ends early if the drinker is incapacitated.
MA

Maeriel Silverbloom

Wood ElfArtificer (Alchemist)Lvl 7

Shop Atmosphere

Maeriel hums a single, slow tune while she works; customers who join the first two notes receive a 5% discount or a free vial of moon-spring water. The shop smells faintly of pine and citrus; a living fern arches over the counter and occasionally drips reactive dew onto potions, subtly changing their shimmer (harmless, but occasionally alters non-magical tinctures' flavor). Maeriel refuses to sell certain dangerous mixtures to those who cannot answer three questions about the forest's laws, and she prefers trades of rare herbs or art in lieu of full coin when the price is high.
Visual sheet

Turn The Moonleaf Vial into a sheet

A high-res, share-ready sheet you can post or print.